Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Author Topic: Easy 360 degree horizons, oceans, cities. Here is a quick way of doing it all.  (Read 8659 times)

Hypure

  • Full Member
  • ***
  • Posts: 124
    • View Profile

What you see in the "bottom view" consists of 3 bowls,  the ground, sky and clouds.   They are first set up as one object then copied individually and added into 3 separate objects, and later added into the scene.

Easy 360 degree horizons, oceans, cities.  Here is a quick way of doing it all.

You can use your non-uniform-scale-tool to adjust depth of your ground layer uniformly- which effects your horizon lines height.  You can also change the texture to sand, then add another bowl, add a water texture, make this bowl very shallow and align the top with the horizon of the ground and you have an ocean with depth.  You will need to adjust the depth of your water bowl and the # of your texture tiling to give the allusion of distance. 

(revised)
The sky layer is a solid color and can be left as is to produce a horizon line best for oceans as seen in "world dome".  In the picture "ground layer ends stood up horizontal" the top-most points have been selected and first raised, then the Non-uniform-scale-tool used in top view to stand them up horizontal.  You can then add tillable buildings/mountains/or maybe a tree line to surround your scene.  If you have a fourth ocean layer made you can tile a island.  Experiment with different layers and image types (png) to create these effects.   Remember when using PNG on your sky or distant objects use "final" for your ALPHA mode. To do this go to your material-texture-MD menu, there you will see "Alpha Mode".

As seen in "almost no sunset", and "more sunset", using non-uniform-scale-tool to adjust the height of the sky bowl adjusts where the global shading is on the object, effecting  the sunset.   I will have to ask Steve if there is a better way of doing this.

I will reply here with the texture files for the Anim8or save! 8)



« Last Edit: January 24, 2016, 06:48:14 pm by Hypure »
Logged

Hypure

  • Full Member
  • ***
  • Posts: 124
    • View Profile
textures
« Reply #1 on: January 23, 2016, 01:24:08 pm »

3 textures
Logged

Blick Fang

  • Full Member
  • ***
  • Posts: 240
    • View Profile

Hi Hypure

You could very well be on your way with developing VR with anim8or!!   :) 8)
Logged

cooldude234

  • Sr. Member
  • ****
  • Posts: 902
  • You know what I realized, I dont have an avatar :\
    • View Profile

This is actually called a skydome (contrasting to a sky box which of course is a box).
It has been used in realtime applications as well but less common due to the fact that it takes up more polygons to render than the 6 sided skybox. However skydomes are easier to rotate and move the texture it uses, which is where it's advantages come in (Anim8or however doesn't allow you to animate textures, either by moving, scaling or changing).
Logged
¼

Hypure

  • Full Member
  • ***
  • Posts: 124
    • View Profile

I developed it out of necessity because I  didn't want to be limited to how I shot the beach scene in WORM HOLE.    8) 
« Last Edit: January 25, 2016, 03:28:25 pm by Hypure »
Logged

captaindrewi

  • Sr. Member
  • ****
  • Posts: 490
  • errm...errr?
    • View Profile

This is interesting and clever. The .an8 asks for a cloud object? i'm having fun playing with it.
Logged
!

Hypure

  • Full Member
  • ***
  • Posts: 124
    • View Profile

CaptaindrewI, use the cirus-fs8.png image for your clouds, it's one of my favorite cloud textures right now! ;D ... tip; if you make your own and use a standard sphere, you must use the "side" of the sphere or your going to have distortion....  to solve this (and it looks better anyway) choose the "geodesic" dome option instead.
« Last Edit: January 25, 2016, 11:42:18 pm by Hypure »
Logged

cooldude234

  • Sr. Member
  • ****
  • Posts: 902
  • You know what I realized, I dont have an avatar :\
    • View Profile

or you could just use many smaller quads with varring cloud textures and have them face the camera at all times. That would be good if you were to fly around the clouds because then they would be more volumetric.
Logged
¼

neirao

  • Sr. Member
  • ****
  • Posts: 624
  • Neirao
    • View Profile

cool trick!
Logged