Sorry steve. Will try better to explain.
Heres a quick test to show what i mean.
New scene, animate key on and the timetrack open.
Add an object. Double click on the object, (or the name in time track), to show the 'Object element editor'.
Click the
... box, next to the '
orientation value boxes', and the 'Key Position Editor' appears.
Just click 'OK' and an orientation key is created in the timetrack. (as it always has done)
Now click the
... box next to the
Location value boxes.
Click 'OK' in the 'Key Position Editor', and
no key for
position is recorded in the timetrack. (as it just did with the
orientation key).
Anim8or has
always 'automatically' set a key by simply clicking 'OK' in the key position editors, without needing to enter any values. The key is created using the values already in the boxes. I've always used this method for quickly adding position and/or orientation keys without altering the current position and/or orientation of the object or figure.
EDIT:
(just a thought)
When you're in the 'object element editor', and you click on the '
Location ... button, the editor that pops up is called the 'Key
Position Editor'.
When you click on the
Orientation ... button, the editor that pops up is ALSO called the 'Key
Position Editor'. Should it be called the 'Key
Orientation Editor'.
Edit:
Actually, so, rather than this:
would it make more sense something like this: