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Author Topic: Trouble with top hull texture  (Read 6281 times)

argo34116

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Trouble with top hull texture
« on: March 01, 2016, 07:06:16 pm »

I can get this mesh of the farscape 1 module from farscape to turn out pretty good except when it comes to the texture for the top hull. The markings do not show up. Any help would be appreciated.
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argo34116

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Re: Trouble with top hull texture
« Reply #1 on: March 01, 2016, 07:11:30 pm »

Here is the anim8or file for it
« Last Edit: March 01, 2016, 07:23:45 pm by argo34116 »
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Sluggs

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Re: Trouble with top hull texture
« Reply #2 on: March 04, 2016, 07:54:25 pm »

It needs UV mapping.
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argo34116

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Re: Trouble with top hull texture
« Reply #3 on: March 05, 2016, 01:47:27 am »

How do I achieve that? And are there any video tutorials out there on how to uv map in anim8or?
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argo34116

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Re: Trouble with top hull texture
« Reply #4 on: March 05, 2016, 03:00:39 am »

Ok. I got the texture to display, but it appears on the bottom and not the top like it should.
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Sluggs

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Re: Trouble with top hull texture
« Reply #5 on: March 05, 2016, 02:36:05 pm »

UV mapping isn't something I can explain to you in five minutes. In fact, it's the hardest part of modelling. :(

It's rare I go on Youtube but I suspect that there's something about UV mapping in Anim8or or you can have a good look around these forums.

You'll want to flip the texture and map it with the texture the right way, or rotate the top of the model 180 degrees and UV map it again. Actually, you'll want to rotate it backwards 45 degrees first before doing anything, being as it's slanted.
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