Steve.johnar: You should be able to move the whole floating window to another monitor. That's my normal set-up. Or move the main window to the second monitor and leave the floating one on the main monitor. You can make either or both full-screen, too. Are you able to do that?
Yes i can, and its excellent.
I suppose the main thing i'm trying to achieve is to have the pop-up 'key value editors' appear on the same monitor as the timetrack.
At present, they will always pop up on the monitor which shows the main anim8or interface. (not really suitable if the timetrack is on another monitor and you're setting keys/working from the timetrack.)
In a nutshell, the key value editors need to 'float' and 'stay', just like the timetrack and graph editor do. They need to 'remember where' they have been floated to, so they'll pop up there again next time.
Sorry to bring this up again, if it's something you already have in your list(s) of things to do, and perhaps related to:
...seems to be a bug in the Windows MoveWindow()/SetWindowPos() function when used with SetParent() to chage a child window's owner.
I was just looking for a workaround and realised that floating the camera view to another monitor would allow me to float the timetrack back to the original monitor, where the editors are currently appearing.