# Anim8or Community

• April 21, 2024, 01:38:15 pm
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### AuthorTopic: Current Development Release - Build 1269, February 14, 2017  (Read 169829 times)

#### Trevor

• Full Member
• Posts: 220
• Goldfinger64 Dev OS:10 CPU:5960x Gfx:RX480
##### Re: Current Development Release - Build 1231, April 13, 2016
« Reply #15 on: July 20, 2016, 05:10:25 am »

I selected the top half of the model and extruded negative 5 and yes, the edges extrude straight out, however I am left with faces where the ceiling would be. In fact, I just realised, I only removed the ceiling so I could see what was happening, so normally selecting the ceiling would have the exact same effect as the floor.
Also, with regard to the skirting, rooms are normally measured to walls so its easier to extrude 10mm into the room at the floor (yes the floor will move up 10mm, but thats easy to drag back down to 0.)

The exact same thing happens with shell too by the way (another reason I left the ceiling off was for testing shell).
Shell should move the bottom up in this case 5 and the walls in 5 (leaving a gap of hyponinuse = 7.071... at the corner)
<5>
| |_____
|/______5
7.07

I suppose another way of thinking about the extrude tool could be "Extrude and retain angles"
There may be a use for "extrude average angle - constant distance" but I cant see it just now.
Oh, just thought, is it because of spheres that distance is across hypotinuse?
Maybe in that case you could use the smooth angle?

I think even in spheres the distance should be parralel from faces and not distance from verticies.
Just drew 2 decahedrons and made one 4 smaller radius and the parralell distance between the faces is 4 as expected with the distance at the verticies 4.119 which is right because that would be the "hypotinuse".

Trev
« Last Edit: July 20, 2016, 05:21:22 am by Trevor »
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#### Steve

• Hero Member
• Posts: 2121
##### Re: Current Development Release - Build 1231, April 13, 2016
« Reply #16 on: July 20, 2016, 04:19:42 pm »

Anim8or tries to do this but it's not always able to.  If you Extrude Faces Connected a single row of faces 5 units around the object the length of the right-angle corners are exactly 7.07 units in length. This works for either the top or bottom row. However if you extrude them together the corner point in the middle row of edges is moved out 5 units while the top and bottom are moved 7.07.  I know why this is happening and I might be able to fix it.

Stay tuned...
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#### Steve

• Hero Member
• Posts: 2121
##### Re: Current Development Release - Build 1235, August 7, 2016
« Reply #17 on: August 07, 2016, 07:48:28 pm »

Just a note to say that I posted an updated IK tool in build 1235.
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#### argee

• Newbie
• Posts: 9
##### Re: Current Development Release - Build 1235, August 7, 2016
« Reply #18 on: August 08, 2016, 10:31:12 pm »

version 1235 won't run for me.  I get the Windows "Anim8or has stopped working" message as soon as the Anim8or startup window is displayed.  If I go back to version 1234 everything's OK again.

Anyone else having problems?  Anything I should try?  I'm running Windows 7, changing compatibility settings makes no difference (I didn't have to set those for version 1234 anyway).
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#### Steve

• Hero Member
• Posts: 2121
##### Re: Current Development Release - Build 1235, August 7, 2016
« Reply #19 on: August 09, 2016, 12:16:44 am »

argee: try running Anin8or from a command line with the parameter -traceinit and let me know where it stops.
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#### argee

• Newbie
• Posts: 9
##### Re: Current Development Release - Build 1235, August 7, 2016
« Reply #20 on: August 09, 2016, 12:26:34 am »

Hi Steve,

Attached (I hope) is what I could grab from the screen running the -traceinit.  That window disappears as soon as I close the "stopped working" message. It appears to stop right before the "Timer started" message that appears when I run version 1234.

Thanks

argee
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#### argee

• Newbie
• Posts: 9
##### Re: Current Development Release - Build 1235, August 7, 2016
« Reply #21 on: August 09, 2016, 12:33:48 am »

Hi Steve,

I just tried something else.

I started version 1234, went to the File-Configuration and unchecked "Start in Previous" and "Remember Window Location".  I restarted 1234 and now the window isn't maximized on start.  I then ran version 1235 again and now it works and also starts with the window not maximized.

Is there an external file that stores the configuration?

edit:  Looks like it was the "Start in Previous" setting that was the culprit.  There's something about the file I created in version 1234 that version 1235 doesn't like I think (although I can open the file once I'm in Anim8or - Odd!).

thanks,

argee
« Last Edit: August 09, 2016, 12:40:05 am by argee »
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#### Steve

• Hero Member
• Posts: 2121
##### Re: Current Development Release - Build 1235, August 7, 2016
« Reply #22 on: August 09, 2016, 11:53:51 am »

What version of Windows are you using? Can you try leaving the "Remember Window Location" checked but leave it a smaller size (i.e. not full screen) when you exit Anim8or?

Note: If you first open a command window using cmd.exe and run Anim8or from there it should stay open with the full log available.
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#### argee

• Newbie
• Posts: 9
##### Re: Current Development Release - Build 1235, August 7, 2016
« Reply #23 on: August 09, 2016, 09:57:45 pm »

I tried what you suggested and it opens fine.  The killer seems to be if I re-enable "Start in Previous".  I tried it with several different files and the same crash occurs when I start version 1235.  And yet I can open those files once I've started version 1235.  It's fortunate that I can reset the setting using version 1234 or this would have been a short test (lol).

As for the command window, I think the problem is that Windows puts up the initial message and then puts up another message window about sending in a report and if you decline that it closes the whole program, command window and all.

I tried accepting the report send and by default it tried to open the debug file in VS 2013.  That didn't go too well, but it did spit out this line over and over:
First-chance exception at 0x002232B6 in Anim8or_1235.exe: 0xC0000005: Access violation reading location 0x0000003C.

I don't know if that has any meaning for you, I don't speak Greek .

BTW I'm running Windows 7.  Attached is from when I opened version 1235 successfully (with "Start in Previous" disabled) and from when it crashed.

edit:  I don't know if this is relevant, but I did a quick search through the registry for any Anim8or entries and found stuff for various versions up to and including version 1234, but nothing for version 1235

Hope this helps some anyway.

Thanks

argee
« Last Edit: August 09, 2016, 10:01:00 pm by argee »
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#### argee

• Newbie
• Posts: 9
##### Re: Current Development Release - Build 1235, August 7, 2016
« Reply #24 on: August 09, 2016, 10:35:59 pm »

Actually I think my edit of my last post was the key to this.  Once I associated .an8 files specifically with version 1235, now it works fine with "Start in Previous" enabled.  D'ohp!  Don't know why I haven't come across this problem before, but that seems to fix it.

argee
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#### Steve

• Hero Member
• Posts: 2121
##### Re: Current Development Release - Build 1235, August 7, 2016
« Reply #25 on: August 09, 2016, 10:39:15 pm »

Are you starting Anim8or by clicking on a .an8 file?
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#### argee

• Newbie
• Posts: 9
##### Re: Current Development Release - Build 1235, August 7, 2016
« Reply #26 on: August 10, 2016, 12:05:38 am »

No, just double-clicking Anim8or_1235.exe.

When I didn't see a registry entry for version 1235 I figured I would add one by creating the file association by right-clicking a .an8 file and selecting a default program to open it with.  Seems to have made the problem go away.  Might be something to look at as I don't recall seeing this problem with previous versions before I set up the file association.  Anyway, it could just be some weird corner case.

Thanks,

argee
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#### Steve

• Hero Member
• Posts: 2121
##### Re: Current Development Release - Build 1235, August 7, 2016
« Reply #27 on: August 10, 2016, 01:53:40 am »

I found a way to reproduce the crash.  It's related to some of the new IK code.  I'll fix it and post an update.
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#### argee

• Newbie
• Posts: 9
##### Re: Current Development Release - Build 1235, August 7, 2016
« Reply #28 on: August 10, 2016, 10:25:11 am »

Excellent! Thanks Steve!
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#### daniel99

• Sr. Member
• Posts: 322
• Me : Anim8or RULLZ \m/
##### Re: Current Development Release - Build 1235, August 7, 2016
« Reply #29 on: August 12, 2016, 03:46:02 pm »

I've been playing with the latest version since it's release a week ago. I should say what my thoughts are about it.
• Fortunately, I didn't have any crashes or problems with it.
• The nice thing about it... it seems it loads the textures a lot faster, especially big textures, and that's great.
I am so happy about the new amazing feature's updates in Anim8or (IK).
• The IK would be useful in the scene mode also , but Steve already said he would do that.
• Also, when you hide the figure's bones, you can not move the IK controls anymore. I think would be less distracting when animating if the bones are hidden, and only show the IK controls.
• And last, but not least, I really hope Steve would have the root IK and locking the limbs feature in the next release.
Btw, Steve, when do you think the next release will be?
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