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Author Topic: Current Development Release - Build 1269, February 14, 2017  (Read 206526 times)

Steve

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Re: Current Development Release - Build 1264, December 28, 2016
« Reply #120 on: January 08, 2017, 08:25:35 pm »

You can still zoom like the old way.  Alt+right used to be a substitute for using the middle mouse button (MMB).  But now pressing Alt temporarily switches into Arc-Rotate while you're pressing the key. This make it easier to do a quick pan, zoom, rotate, etc. but it means that Alt+right can't be used as a MMB substitute.

Note: you can now zoom the view with the mouse scroll wheel. If you hold the Shift key down it zooms at the center of the screen, otherwise it zooms around the cursor.
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JSmith_DumDumDumDumDum

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Re: Current Development Release - Build 1264, December 28, 2016
« Reply #121 on: January 09, 2017, 01:34:52 am »

Thanks for the info, Steve. However, it still hardly answers my original question.
The old way was smooth. Is it possible to zoom the old way in this new version?
If so, what do I have to do to do it?
« Last Edit: January 09, 2017, 02:29:07 am by JSmith_DumDumDumDumDum »
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Steve

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Re: Current Development Release - Build 1264, December 28, 2016
« Reply #122 on: January 09, 2017, 04:45:38 pm »

You can scroll smoothly in arc-rotate mode with the middle mouse button. The only thing you can't do now is use alt+right button as a substitute for the middle button.
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JSmith_DumDumDumDumDum

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Re: Current Development Release - Build 1264, December 28, 2016
« Reply #123 on: January 10, 2017, 12:13:14 am »

Ah! Got it.

I think you meant I was supposed to click down on the middle-roll button, rather than rolling. When you said "middle-mouse button" the first time, I took that as ambiguously meaning anything.

Haha It was a simple little thing; silly that it escaped me.
« Last Edit: January 10, 2017, 12:15:00 am by JSmith_DumDumDumDumDum »
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slex

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Re: Current Development Release - Build 1264, December 28, 2016
« Reply #124 on: January 22, 2017, 08:23:58 pm »

I like new defaults for rendered picture, 1/2 of HD.  :)... ops, it just remembered the settings from previous project, my bad sorry.
« Last Edit: February 06, 2017, 04:04:28 pm by slex »
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R3dknight

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Re: Current Development Release - Build 1264, December 28, 2016
« Reply #125 on: February 11, 2017, 02:46:40 pm »

Hey Steve
Thank you, for your work in Anim8or
And this version is working splendid for me in Wine.
I've also figured out a way to solve the display refresh issue with starting the application with vblank_mode='0'
and hopefully we'll get some new features like glsl shaders and such :P
« Last Edit: February 11, 2017, 02:48:32 pm by R3dknight »
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nemyax

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Re: Current Development Release - Build 1264, December 28, 2016
« Reply #126 on: February 11, 2017, 03:00:40 pm »

I've also figured out a way to solve the display refresh issue with starting the application with vblank_mode='0'
Doesn't work for me (the Sync to VBlank check box is cleared in nvidia-settings). How did you get it to work?
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R3dknight

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Re: Current Development Release - Build 1264, December 28, 2016
« Reply #127 on: February 11, 2017, 08:21:37 pm »

Arcane Linux Magic, or just use the command lines
vblank_mode=0 wine <path to your exe>
Sketchup and milkshape has the same issue

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nemyax

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Re: Current Development Release - Build 1264, December 28, 2016
« Reply #128 on: February 12, 2017, 01:01:02 am »

use the command lines
vblank_mode=0 wine <path to your exe>
Tried that too, same thing =(
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R3dknight

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Re: Current Development Release - Build 1264, December 28, 2016
« Reply #129 on: February 12, 2017, 08:20:22 am »

of course without the <>
just type in vblank_mode=0 wine...etc
also I'm using an AMD Apu processor + mesa drivers if that helps
« Last Edit: February 12, 2017, 08:24:02 am by R3dknight »
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nemyax

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Re: Current Development Release - Build 1264, December 28, 2016
« Reply #130 on: February 12, 2017, 10:45:42 am »

of course without the <>
Hey, I'm not that thick =)
This is a known issue with nVidia hardware. You're using AMD, so that explains it.
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R3dknight

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Re: Current Development Release - Build 1264, December 28, 2016
« Reply #131 on: February 12, 2017, 10:48:39 pm »

well at least we know where the bug are and how Steve can fix this
or maybe we can get a linux version of anim8or? :P  also with some addition of GLSL scripts
« Last Edit: February 12, 2017, 10:50:38 pm by R3dknight »
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Raxx

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Re: Current Development Release - Build 1264, December 28, 2016
« Reply #132 on: February 12, 2017, 11:07:01 pm »

Anim8or already has GLSL workspace rendering. If it's not enabled for you, go to View->Preferences and enable it.

If you meant us being able to use our own shaders instead of Anim8or's materials, that'd probably be a long time coming.
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Steve

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Re: Current Development Release - Build 1269, February 14, 2017
« Reply #133 on: February 14, 2017, 09:32:47 pm »

It's been a while so here's another build 1269. I've also been bringing the documentation up to date. There are a lot of new modeling tools, IK, a much improved work flow, etc. since I last made an "Official Release".  It's about time for another one, don't you think? So after this build I'm going to start labeling things as Beta.

I haven't decided if it will be v0.99 or v1.0 - probably should just bite the bullet and call it v1.0. That way I can start on v1.1 sooner
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davdud101

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Re: Current Development Release - Build 1269, February 14, 2017
« Reply #134 on: February 14, 2017, 10:04:30 pm »

I'm having trouble holding back the congrats, even while v1.0 isn't out yet! Anim8or sure has come a *LONG* way - keep up the good work! :D
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