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Author Topic: how do I texture a cube-based object  (Read 3455 times)


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how do I texture a cube-based object
« on: June 06, 2016, 11:26:42 am »

I am trying to create a model to represent a Magic the Gathering card, with dimensions (x: 8.8, y: 6.3, z: 0.2)

I don't know anything about how texture mapping works.

Is it possible to texture this surface only one side at a time? multiple textures for one object?

I am struggling to wrap my head around how the mapping works.

Where can I start reading about texturing, and can I have any tips on how I can accomplish this kind of texturing(front-side of cube and back side of the cube).

Thanks ahead of time.


I think I figured it out, I can select the face I want to texture and the bmp image can be directly stretched over it.
« Last Edit: June 06, 2016, 11:47:32 am by CodeDmitry »


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Re: how do I texture a cube-based object
« Reply #1 on: June 07, 2016, 06:32:52 am »

Indeed your discovery is the way to do it.

Also, you can use the UV tool to map only a portion of the image onto any facet or collection of facets of the mesh. This can result in more efficient use of hardware resources and somewhat higher performance in the final product, since a single image can provide all of the surface coloration.