People are messaging me on other sites explaining:
"Anim8or's mascot has never looked so sexy!"
and
"Now Robin is a sexy gal, that's a very cool char design
"
Now at the moment- I have to take a moment to rerig her (since I did learn a few things about rigging when I made her adorable, slender, digitigrade legs as well as that cute fan of feathers that make up her little tail). But I am very very happy with the way things came out. It's a simple design which is pretty much characteristic of my signature in design philosophy, but at the same time there are a number of interesting traits she has, here's the run down: Red, Yellow, Blue, the primary colors of paint, incorporating her source material as a bird in the form of a pretty dress of red feathers, a fairly unique hair style, four three-fingered claws. Fantacy ears, and that fanning tail.
Maybe it's just me- but as I was posing/animating her I couldn't help but feel like she's drawn in a way that coincidentally (or perhaps subconsciously) is comparable with the art style used in some of the promo-art in the Shantae Pirate's Curse by Way Forward.
It got me starting to think of the possibility of making a video game around Robin (yes I do still intend to have her appear in the tutorial vids I will make on youtube) but I'm talking about an actual action adventure game.
Primarily I'd like to explore her as a character by way of the above mentioned traits in her design. But bonus points if I could see to it to add some level of puzzle challenges which call back to some of the features in Anim8or that it does particularly well.
An example off the top of my head. My personal favorite tool in anim8or is the cut-edge tool, as it is handled in a way that is far easier to execute in Anim8or than more complicated programs. So what if she would have an ability that let her cut the edges into certain surfaces, and she did it with her talons. I am not sure what kind of effect that could have on gameplay, but I'm sure I could come up with something.
What do y'all think?