On several projects, when I try to render a movie, Anim8or crashes right before the Video Compression window shows up -- sometimes later in the render. It happens with any of the 3 renderers and in several different views - camera, front.
The image render works fine.
One crash seems related to a certain png texture file (with alpha) since, if I delete that texture, save the project then reopen the project, the movie render won't crash.
However, the object that has this 'bad' texture isn't even in the scene that crashes(?) AS a test I removed everything (except world and camera) from the scene. Still crashes.
The offending texture is moderately large: 2048 x 1024.
In another project has about 2 thousand elements for smoke. It too crashes before the Video Compression window. Resource monitor says that the program is taking 250~300 megabytes with several gigs free.
Occasionally, if I fiddle enough and they render ok, I get a "Cannot set allocations" message before the Video Compression window opens and then they seem to render ok.
Is there some limit on what texture sizes can be or how complex scenes can be?
Win 7, 64 bit 8 Gig. 2 Gig NVidia GT 730.
Thanks.
(projects are available if interested.)