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Author Topic: "An8-Chan" side project  (Read 40336 times)

aimeusdietger

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Re: "An8-Chan" side project
« Reply #30 on: February 21, 2017, 05:21:22 am »

Hey there, everyone! My youtube fans have been wanting me to get back into making an8 tutorials, but I've been hesitant to do it because I wanted to do it with some good fun production value.

An idea that's been floating around in my head is to have the tutorials actually feature a fully animated cute character that just flies in from time to time to give the whole series a more episodic show and pseudo story and not simply a tutorial series. manage | https://www.guidomaggi.com/us/men/boots/ | just

Of course, if you remember me, you also remember that I specialize in making "anime girls" So I was thinking of translating Steve's Robin into the design of cute and quirky anime girl "An8-Chan".

If you have any suggestions for design elements that you think would work well for the character let me know. Or if you think this idea is just silly weeb trash, feel free to let me know that too.     

This is definitely a great idea, not trash at all. Whatever you do just try not to over sexualize your anime character. I've noticed this is a huge factor in most anime figures and it gets kinda monotonous. Fun and quirky will do just fine. All the best.
« Last Edit: April 18, 2024, 10:30:05 am by aimeusdietger »
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fromsoysauce

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Re: "An8-Chan" side project
« Reply #31 on: February 27, 2017, 02:54:48 pm »

Character sexualization is actually one of those things that go over my head. Being the asexual girl I am, the very idea of a character or person being "sexually attractive" is very strange to me. I do remember having heard that some characters are societal deemed "sexy" that I can't see as all that interesting aesthetically. Like Bayonetta. She sorta just looks like an awkward giraffe with guns to me.

Despite that though, I have been told in the past that that some people even describe my own characters as sexy:
https://scontent-mia1-1.xx.fbcdn.net/v/t31.0-8/p960x960/16722735_10212215115113018_8996116193256931117_o.jpg?oh=b0c8280ead6c6c732be307f033bf47b7&oe=5903513F
or
[/youtube]

Though in reality, as a girl game developer, when I create character designs, I tend to feel most satisfied with designs that look like things I think would be fun if that were what I looked like walking in public confidently. (of course, that's putting aside fantasy things like crystal wings and bird talons)

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davdud101

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Re: "An8-Chan" side project
« Reply #32 on: March 29, 2017, 08:29:28 pm »

SOoOoOo kawaii!!! This is hands-down te cutest character I've seen from your work, fss. Really nice!!
Only thing I can imagine editing is making her feet a bit bigger and spacing the toes a bit more. Up to you though :)
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fromsoysauce

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Re: "An8-Chan" side project
« Reply #33 on: April 05, 2017, 04:47:16 am »

Glad you like her. I am going to make some small amendments soon enough, so I'll keep your ideas in mind.
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V

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Re: "An8-Chan" side project
« Reply #34 on: April 05, 2017, 05:07:40 pm »

You works are Art, my heart gets hurt by envy to near perfection. ;D
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fromsoysauce

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Re: "An8-Chan" side project
« Reply #35 on: April 05, 2017, 09:18:05 pm »

Aww thanks, V! But what I can do now is just the result of analyzing Nintendo's 3D models and practicing.

I'd do offer personal lessons for 3D modeling and game making if you are interested in my techniques. My student's seem to appreciate my lessons enough to refer to me as "Sayuri-sensei", which is something they came up with, not me.

As mentioned earlier in the topic though, I do have plans to make a Patreon powered animated show which doubles as some solid lessons on making models with anim8or. So if you have any ideas for topics you might want to be covered in that show, feel free to shoot ideas.
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davdud101

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Re: "An8-Chan" side project
« Reply #36 on: April 06, 2017, 01:28:34 am »

Aww thanks, V! But what I can do now is just the result of analyzing Nintendo's 3D models and practicing.

I'd do offer personal lessons for 3D modeling and game making if you are interested in my techniques. My student's seem to appreciate my lessons enough to refer to me as "Sayuri-sensei", which is something they came up with, not me.

As mentioned earlier in the topic though, I do have plans to make a Patreon powered animated show which doubles as some solid lessons on making models with anim8or. So if you have any ideas for topics you might want to be covered in that show, feel free to shoot ideas.

Have you ever looked at the PS2 game Dark Cloud, FSS? Your style reminds me a LOT of the style used in that game.
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fromsoysauce

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Re: "An8-Chan" side project
« Reply #37 on: April 06, 2017, 04:39:28 am »

I can see why you would say that. While not that game, there was an JRPG I fondly remember enjoying as a kid called Xenosaga:
http://vignette2.wikia.nocookie.net/xenosaga/images/6/65/Image91q19.png/revision/latest?cb=20141027001944

Here, however, is a figure showing my style in the form of a timeline:



2007-2012 I was in a phase where I didn't know what I was doing, so I tried to emulate animu. You can tell that it's falls short of that. 2014-early 2015 I tried to create my own style distanced from animu. People told me that they didn't like the direction I was going, so I gave my fans polls, and with their suggestions, winded up combining elements of My Little Pony and The Spectacular Spiderman, and suddenly I had found a definitive style that worked exceptionally well for me.

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fromsoysauce

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Re: "An8-Chan" side project
« Reply #38 on: April 14, 2017, 01:12:09 am »

Sooo I am going to be updating the model for Robin in that I will make her scales actually modeled into her legs and arms instead of just textured.

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