I'll give it a
Skal prøve den ik.... whoops, wrong language.
I'll give it a shot tonight. Looks pretty nice
Hej med dig og mange tak!
Hi Trev,
You have quite a wasteful modeling technique if you are gearing pixie toward Games.
Just because PC's and consoles have more memory and CPU power, doesn't mean modelers (or their tools) should be lazy.
The car did utilise most of the grid, but the house, I could have 1/2 the number of triangles used there just by getting rid of the grid.
Not sure if I fully understand you, so please correct me if I am wrong. I assume you are referring to the video on my website? I know it might not be obvious until you have tried the software for yourself but the grid you can see in the video is just a helper grid (a ruler or guideline if you will). The grid is not actually a physical object, so if you export the scene the grid will not be exported. The grid can easily be hidden/displayed for each view individually in case you do not like using it. This is a very common modelling feature in the industry. Keep in mind, the purpose of the video was to demonstrate how to do polygon modelling in Pixie3D - The scene that was being created in the video was not necessarily designed for a game.
As for the fact you are advertising competition software (and not using it as a feature request demo) I do not see any advantage over an8 here.
I do not see Anim8or and Pixie3D as competitors, I just see it as Steve has made an amazing 3D software and I have been inspired by Steve and made my own 3D software. The interface and features in my software follows the industry standard so Pixie3D is by nature not as original as Anim8or is, however, because of that I think it will be easier to jump to a commercial 3D software once you have got used to use Pixie3D - in case that would be of your interest.
You say it exports to unity, but An8 also exports to "Wavefront OBJ" which is all your doing, then using separate software to import obj and export unity file.
Yes, you are absolutely right, there is nothing more to it than that.
Thank you for your interest in my software.