-dragging the keyframes in the timeline, like select/ then M+LEftClick&Drag for example.....
Interesting idea. Currently the normal Ctrl-C, and Ctrl-X, keys copy and cut keys for the selected controllers, and Ctrl-V pastes them relative to the selected frame. So you can select frames 10-20 and some controllers, Copy/Cut them, and select another starting frame where you want to paste them.
Since click-dragging on the time track selects a range of frames using that to move the keys in the Move tool would be inconsistent. How about RMB Click-Drag, or Ctrl LMB Click-Drag to move keys?
- Sometimes I need to use the same cam position or lights. It would be great to be able to copy objects/lights/cam pos from one scene to another...
Also an interesting idea. Currently Ctrl+Sh+C and Ctrl+Sh+V copy and paste materials between different objects in the Object Editor. How about using those for copy/paste of element keys between scenes? If the names of the element and controller match then the keys would be pasted starting at the selected frame in the second scene.
-and my old wish...a way to have the character's feet keep its orientation when locked on the ground. Like in this gif example someone posted a few months back...
I worked on this a fair amount last fall but I couldn't get to working in a general manner. When you are trying to lock both the position and angle it's tricky because sometimes you can do one or the other exactly but not both. This can become really complicated when one IK chain is the parent of another.
I also want to add constraints such as Y >= 0 (i.e. don't let the feet do through the floor) which
should be easier but I ran into problems. Probably just wasn't taking the right approach. I'll visit these again later on this year.
-a way to select all the keyframes. If I have a longer scene, like 20sec, there's no way to select all the keyframes.
I'll come up with a good way to do this.