Hi
steve,
I've been working on quite a bit of lip syncing, and a bit of anim8ion, lately, and Anim8or is a great tool for lipsyncing your characters. (once you have the timing sheet)
(Depending on the qualities of the morph shapes), the keyframing and graph editor functions make it possible to have excellent, and simple, control over the morphing process.
Shortcut keys for 'keying selected and 'keying all' have hugely sped up the proccess of animating.
Although some other softwares have automated lip syncing, and probably with the ability to tweek the keyframes afterwards, Taking into account what i've said above, i reckon Anim8or is right up there with the best of them.
If you have a great quality model, or character, and some great quality morph targets made, Anim8or has the capabilities to make some truly great results in face expression and speech.
I'm working on fine tuneing the lipsyncing process in Anim8or, and am really getting somewhere.
One day, when i have it perfected, i'll do a video tut, which i'm sure will be very helpfull to many people.
I'm working with what we've got, and will post things relevant, pluses and minuses.
So, one thought i wanted to share, after many hours of lipsyncing.....
When the graph editor is showing above the floating timetrack, it cuts the timetrack in half. If theres a lot of morph targets in the timetrack, and the graph editor is hiding half the screen, then its back to scrolling up and down trying to locate the different morph targets. Being able to drag the height of the timetrack, as above, would fix this 'really annoying' problem.
What do you think?
By the way. Now that we can hide bones within folders in the timetrack, i can see 'all' of my morph targets without having to scroll. The difference is night and day.
(In the gif above, i've got the graph editor being turned on and off from within the floating timetrack. Although it would be cool, its not really necessary, because theres always hotkeys Ctrl-P to do that)
Nice one
steve. Keep up the outstanding work.
Anim8or rocks.