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Author Topic: v1.01 Development Release - Build 1403, August 29, 2022  (Read 191996 times)

polyGon_tError

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Re: v1.01 Development Release - Build 1318, January 25, 2018
« Reply #30 on: May 27, 2018, 01:11:46 pm »

hello Steve, i have some issue esp. with bump tool top faces of bump area is missing when using that tool but it is showing when other option is selected, strange ...
* can you please implement group inset? :)
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Steve

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Re: v1.01 Development Release - Build 1318, January 25, 2018
« Reply #31 on: May 27, 2018, 03:07:28 pm »

polyGon_tError: There is a problem with the material for selected faces in the bump tool and a few others. They either aren't shown or are drawn with 100% transparency, I can't figure out which. So far I haven't been able to find the problem. It only happens with the new OpenGL faster rendering is enabled (Options->Debug->NewOGLRenderer).

What do you mean by "group inset"?
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polyGon_tError

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Re: v1.01 Development Release - Build 1318, January 25, 2018
« Reply #32 on: May 27, 2018, 04:53:10 pm »

this option, actually close to bump but instead raising and spreading selected face group (connected) border toward face average normal distribution (in and out) it inset selected face group(connected), bump tool is useful and i use it to do like this ... i was implementing one in script but long time passed and you made lots of changes, so asking here instead :)
* can you please provide me a list of what changes you made to ASL after version 0.98 esp. if any of this get changed http://www.anim8or.com/smf/index.php/topic,4634.msg33287.html please write there other will also learn ...
« Last Edit: May 27, 2018, 05:03:04 pm by polyGon_tError »
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neirao

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Re: v1.01 Development Release - Build 1329, July 7, 2018
« Reply #33 on: July 09, 2018, 06:19:00 pm »

Thanks Steve!!!!!!
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Kyle

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Re: v1.01 Development Release - Build 1329, July 7, 2018
« Reply #34 on: July 13, 2018, 09:22:19 pm »

Oh cool, this update should mean I can have windows (with transparent properties) set to not cast shadows while still using art. I had to omit the glass before to use art.

Edit: camera movement using the old arc rotate shows erratic behavior when middle mouse clicking.

Edit 2: can you elaborate on what this is about steve?

Scene Editor: Add camera move/pan widget. Active in Arrow/Move and Arrow/Rotate modes.
« Last Edit: July 23, 2018, 01:14:18 am by Kyle »
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neirao

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Re: v1.01 Development Release - Build 1330, July 22, 2018
« Reply #35 on: July 28, 2018, 09:02:32 am »

Wooww!
Very Nice the 'camera move/pan widget. Active in Arrow/Move and Arrow/Rotate modes'!
Thanks!!!
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Steve

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Re: v1.01 Development Release - Build 1330, July 22, 2018
« Reply #36 on: July 28, 2018, 12:23:29 pm »

neirao: the ner camera controls make it much easier to smoothly dolly and pan the camera. I still have a bit of work to do to eliminate the over/under shoot of the movement. Currently you sometimes need to fix that in the graph editor, but I think I have a solution.
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scoop7

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #37 on: August 15, 2018, 09:19:44 pm »

Build 1332 has been very helpful for me...an alternate way to edit a Figure's bone structure, plus a new way to show bones, has been just awesome.
I was wondering if when entering Figure Mode if the ball showing in the center could be preselected,so that you do not have to select it to than add a bone.
Just trying to cut down on moving mouse back and forth to select.....just a thought....LOVIN ANIM8OR
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AlecJames

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #38 on: August 17, 2018, 04:15:18 pm »

Welcome to the forum scoop7

Sounds like a simple enhancement but I think Steve is busy refactoring some of the recent updates :)
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Steve

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #39 on: August 19, 2018, 02:39:22 pm »

scoop7: if you Fast Select (hot key Ctrl-T) is enabled you should be able to click-drag on the root bone and it will be selected automatically.
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Michel Colaço

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #40 on: September 06, 2018, 01:20:07 pm »

Congratulations Steve! The new updates worked very well for me! especially copy and paste object within the scene and the new editor of bones. Steve, do you think it would be possible to edit wireframe points within the scene mode? I use a lot of morph, but I think this could speed up a lot of processes!
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Trevor

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #41 on: September 12, 2018, 02:22:29 pm »

steve, can you fix the "Backfaces" button/preference so that it actually culls backfaces. As far as I know its never worked but it would be handy if it did :)

Trev
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Steve

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #42 on: September 13, 2018, 04:42:11 am »

Michel Colaço: I can see how editing morph targets in thescene editor would be helpful. Anim8or isn't quite set up for that but I'l see if I can figure out something.

Trevor: Those buttons should disable the selection of front or back faced polygons, edges and points.
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Trevor

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #43 on: September 15, 2018, 06:10:31 am »

sorry steve, I don't mean the left hand toolbar, I mean in "Options > [ ]Backside" and "View > Preferences > [ ]Backside"

Disabling these makes no difference in the viewport.

Trev
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Steve

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #44 on: September 15, 2018, 11:17:15 am »

OK that was used by the origional Anim8or software renderer. Not everyone had working OpenGL drivers in the early days so I added a software path for drawing the working screens. Disabling backfaces often made it run much faster.

How important is it? At first pass it seems that it would be easy to add, but I suspect that a lot of things won't work correctly without a tom of tweaking.
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