Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Pages: 1 ... 4 5 [6] 7 8 ... 11

Author Topic: v1.01 Development Release - Build 1403, August 29, 2022  (Read 198922 times)

bayinghound

  • Full Member
  • ***
  • Posts: 210
    • View Profile
Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #75 on: February 27, 2019, 02:36:59 pm »

I should have clarified the version. Using 1348.

I absolutely love anim8or even if I don't know what I'm doing half of the time. :)

And thanks Steve, for your quick reply.
Logged

Steve

  • Administrator
  • Hero Member
  • *****
  • Posts: 2126
    • View Profile
Re: v1.01 Development Release - Build 1356, March 13, 2019
« Reply #76 on: March 13, 2019, 05:23:26 pm »

I just posted build 1356 with some new features. See the top of this topic for details.
Logged

nemyax

  • Full Member
  • ***
  • Posts: 227
    • View Profile
Re: v1.01 Development Release - Build 1356, March 13, 2019
« Reply #77 on: March 14, 2019, 07:31:07 am »

Classic arc rotate is broken in perspective view.
Logged

Steve

  • Administrator
  • Hero Member
  • *****
  • Posts: 2126
    • View Profile
Re: v1.01 Development Release - Build 1356, March 13, 2019
« Reply #78 on: March 14, 2019, 12:37:54 pm »

Oops! You're right - Perspective and Stereo views crash when using arc-rotate. I'll fix it :(

#101-028 - Arc-Rotate Crashes in Perspective and Stereo Crash views.
Logged

Steve

  • Administrator
  • Hero Member
  • *****
  • Posts: 2126
    • View Profile
Re: v1.01 Development Release - Build 1356, March 13, 2019
« Reply #79 on: March 15, 2019, 07:04:49 pm »

Crashes should be fixed in build 1357. Also when you use Arc-Rotate in a stereo view it moves both eyes at the same time
Logged

chuft-captain

  • Jr. Member
  • **
  • Posts: 64
    • View Profile
Re: v1.01 Development Release - Build 1357, March 15, 2019
« Reply #80 on: March 15, 2019, 07:06:41 pm »

Steve,

Just wondering if you also had a fix for the frustrum issue ( culling ? ) I raised with you around Sep/Oct just before your Italy trip.

Sorry to harp on about this, but I checked the last DEV build 1348 (December) and it had not been fixed at that point. Let me know if you'd like me to re-send you details if you've forgotten or overlooked this.

Regards
CC
Logged

Steve

  • Administrator
  • Hero Member
  • *****
  • Posts: 2126
    • View Profile
Re: v1.01 Development Release - Build 1357, March 15, 2019
« Reply #81 on: March 15, 2019, 07:21:14 pm »

Unfortunately I haven't been able to find the cause of this yet. I'll give it another look.
Logged

3Dgeek11

  • Sr. Member
  • ****
  • Posts: 541
  • Roll Tide.
    • View Profile
    • My DeviantART
Re: v1.01 Development Release - Build 1357, March 15, 2019
« Reply #82 on: April 01, 2019, 04:56:02 pm »

I just downloaded the latest version, and it looks like Anim8or has changed and improved a lot since I last dropped in here!

Good to see it, and keep it up, Steve!
Logged

Steve

  • Administrator
  • Hero Member
  • *****
  • Posts: 2126
    • View Profile
Re: v1.01 Development Release - Build 1357, March 15, 2019
« Reply #83 on: April 09, 2019, 10:23:08 pm »

chuft-captain: I sent you a message.
Logged

chuft-captain

  • Jr. Member
  • **
  • Posts: 64
    • View Profile
Re: v1.01 Development Release - Build 1357, March 15, 2019
« Reply #84 on: April 11, 2019, 12:00:16 am »

chuft-captain: I sent you a message.
Replied.
Logged

Trevor

  • Full Member
  • ***
  • Posts: 220
  • Goldfinger64 Dev OS:10 CPU:5960x Gfx:RX480
    • View Profile
    • LS Tech Services
Re: v1.01 Development Release - Build 1357, March 15, 2019
« Reply #85 on: April 14, 2019, 06:42:07 am »

Things seem rather quiet on the development front.

What is on the agenda for future releases and are you close to another build?

Trev
Logged

thecolclough

  • Sr. Member
  • ****
  • Posts: 890
  • 3D Ignoramus 1988-2002, Anim8or User 2002-present.
    • View Profile
    • www.mattghc.com
Re: v1.01 Development Release - Build 1357, March 15, 2019
« Reply #86 on: May 11, 2019, 06:28:56 am »

found a bug in 1357: in point-edit mode, shift+move doesn't respect Grid Snap.  move without shift works fine, and everything's fine in the main Object/Edit mode.
Logged

Steve

  • Administrator
  • Hero Member
  • *****
  • Posts: 2126
    • View Profile
Re: v1.01 Development Release - Build 1357, March 15, 2019
« Reply #87 on: May 12, 2019, 09:56:47 am »

Thanks, I'll look into it.
Logged

davdud101

  • Hero Member
  • *****
  • Posts: 1067
  • Couldn't ever use Blender or Maya. Anim8or's good.
    • View Profile
Re: v1.01 Development Release - Build 1363, July 30, 2019
« Reply #88 on: December 17, 2019, 09:38:01 pm »

Possible bug in 1363 (that I discovered in 1357) - for some reason objects are all showing of having a location of 0,0,0 (as if the origin is offset by the object's actual location)

Check out the file below...
Logged
?

Steve

  • Administrator
  • Hero Member
  • *****
  • Posts: 2126
    • View Profile
Re: v1.01 Development Release - Build 1363, July 30, 2019
« Reply #89 on: December 18, 2019, 08:29:05 pm »

It all depends on how the meshes are built. Their vertices' values are all relative to the "location" of the mesh. A vertex with a value of (10, 0, 0) in a mesh with a location (0, 0, 0) represents the same point in space as a vertex with a value of (0, 0, 0) in a mesh with a location of (10, 0, 0).
Logged
Pages: 1 ... 4 5 [6] 7 8 ... 11