Alpha2: if you enable "Show IK Controls" (hot key "I", or click on the lower IK button in the left-hand tool bar) then the IK handles are visible in both the working views and in the renders. If you disable it then they shouldn't appear in either.
Can you send me an example of the morph target issue?
Okay, in the video link you'll see:
-I demonstrate the morph on the "wacom tablet" object.
-In scene mode I show how the morph works on the model by adding a key frame which hides the tablet in the character's hand.
-I touch the arm and the tablet reverts to zero(visible) despite the key frame.
-The key frame is still active and the tablet shouldn't be appearing.
-I move the arm to show that it's still visible while animating.
-Scrubbing through the timeline for a frame causes the key to activate.
-But the tablet re-appears the moment I try to move the arm again.
-Also note that the "hover board" beneath the character wasn't there when I first entered scene mode because it was hidden until I tried to animate.
If I don't scrub the timeline they will appear in image renders and you can imagine when you have a character holding several items in preparation for later parts of a scene it gets hard to animate things like the fingers properly because so many elements keep popping into view despite being hidden, and they didn't have this behavior in earlier versions.
As for the IK handles: I understand that the button hides the handles. As I said, they do vanish when you manually hide them (by hitting the button), but I felt like the bones or even the axis that are visible outside of the body don't show in renders even when their buttons are active in scene mode so it stands out as odd that the IK handles show. Like I can understand the the camera is visible if you render in other views because usually that's the position you render from so you shouldn't see it in a shot normally, but all the other things seem to know to hide automatically when using the camera view.