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Author Topic: v1.01 Development Release - Build 1400, March 14, 2021  (Read 69662 times)

Steve

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Re: v1.01 Development Release - Build 1395, January 5, 2021
« Reply #135 on: February 01, 2021, 05:56:40 am »

johnar both links work when I try them but I sent you an email with a copy.
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Claude

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Re: v1.01 Development Release - Build 1395, January 5, 2021
« Reply #136 on: February 01, 2021, 07:27:59 am »

Steve, it seems you're the only one having access permission.
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Steve

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Re: v1.01 Development Release - Build 1395, January 5, 2021
« Reply #137 on: February 01, 2021, 08:23:26 am »

Hmm. The directory and file permissions all look OK. Can you download the other builds? Can you try typing the URL into your browser?
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Claude

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Re: v1.01 Development Release - Build 1395, January 5, 2021
« Reply #138 on: February 01, 2021, 10:54:24 am »

http://www.anim8or.com/download/preview/files/animcl1395.zip

Typing it worked. Adding it to the post also. But after I corrected my post, it stopped working.

« Last Edit: February 01, 2021, 11:02:59 am by Claude »
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johnar

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Re: v1.01 Development Release - Build 1395, January 5, 2021
« Reply #139 on: February 01, 2021, 04:02:04 pm »

 Thanks steve

 Thanks for your input Claude
« Last Edit: February 01, 2021, 04:02:35 pm by johnar »
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captaindrewi

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Re: v1.01 Development Release - Build 1395, January 5, 2021
« Reply #140 on: February 05, 2021, 10:31:10 am »

I had to copy and paste link in new window to get it to work ;)
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Trevor

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Re: v1.01 Development Release - Build 1396, February 27, 2021
« Reply #141 on: March 02, 2021, 02:12:08 pm »

Suggestion for next build - allow debug window to be closed without closing an8 (if a script requests the window to open allow it, and again, if user closes window dont close an8 too)

Trev
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2020 Hindsight

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Re: v1.01 Development Release - Build 1396, February 27, 2021
« Reply #142 on: March 03, 2021, 04:53:11 am »

Something that I've noticed on the 1.01.1394+ build (I haven't downloaded the latest) is that in the "Parametric Plug-in Editor" if you delete a float field the cancel button does nothing (but it does work if you do the same to an int field).

You can always cancel by pressing the Escape key, but I didn't know that, and suffered mild anxiety when I accidently deleted a field after zoning in on settings.
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Steve

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Re: v1.01 Development Release - Build 1396, February 27, 2021
« Reply #143 on: March 03, 2021, 01:42:58 pm »

2020 Hindsight: looks like a bug. When a parameter field is blank the dialog stops working until you put type something into it. I'll fix it.

#101-049 - Blank parametric parameter field suspends dialog.
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Trevor

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Re: v1.01 Development Release - Build 1400, March 14, 2021
« Reply #144 on: April 03, 2021, 07:18:37 am »

Hi Steve, been a while since its been asked but is, and if not can it be added, vertex colouring on your todo list?
You already have painting in the figure editor and it would be great if this could be ported to object editor.

I was sent a modified obj and luckily an8 still reads it which would imply that rgba could be read from it in the future since instead of just reading 3 entries ver pertex, you read 7 (I had thought that the modified obj format originally had the rgba in a comment, but its not)
v 1082.512451171875000 689.930297851562500 5735.037109375000000 1.000000000000000 1.000000000000000 1.000000000000000 1.000000000000000

many thanks and keep well,
Trev
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Steve

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Re: v1.01 Development Release - Build 1400, March 14, 2021
« Reply #145 on: April 03, 2021, 02:09:04 pm »

The problem isn't reading this, but that Anim8or doesn't support vertex coloring in either it's model format or any of the renderers. Instead it uses a face/material model.

I think this is an extension to the .obj format. Do you have a pointer to something that describes it?
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Trevor

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Re: v1.01 Development Release - Build 1400, March 14, 2021
« Reply #146 on: April 03, 2021, 03:16:10 pm »

I know an8 doesn't support vertex colours, that's why Im asking if it can be added. 8)

there are 2 variants of coloured obj files.
the most recent being that which I posted above, a normal obj but with 7 parameters for v (X Y Z R G B A) where RGBA are normalised 0-1. (presumably to allow HDR?)

the original method looks like this and is a little more complex (since it also has animation joints)
Code: [Select]
vt 0.199219 0.151367 0.0
vt 0.818359 0.151367 0.0
vt 0.818359 0.873047 0.0
v 875.500000 1808.016724 -0.117146
#joint 0
#vjoint 1
#vcolor 254.000000 254.000000 254.000000 255.000000
v 1050.500000 1808.016724 -0.117146
#joint 0
#vjoint 2
v 1050.500000 2100.016602 -0.117146
#joint 0
#vjoint 3
f 1/1 2/2 3/3
#fvcolorindex 1 1 1
...
so this format is using comments to allow more data interchange than the standard obj format.

#joint 0 refers to a previously set jointposition
Code: [Select]
#joint 0
#jointposition 962.500000 2015.016724 -36.117146
g Room02_primary
usemtl m0
vt 0.199219 0.151367 0.0
vt 0.818359 0.151367 0.0
vt 0.818359 0.873047 0.0
v 875.500000 1808.016724 -0.117146
#joint 0
#vjoint 1...

#vjoint is the vertex index and is the same as "weighted bones" except that each vertex is assigned wholly to a bone (using #joint n directly before)

#vcolor is the colour of the vertex with RGBA in 0-255 format (float could allow HDR maybe?)

#fvcolorindex is the same order as f but assigns the colour index (vcolor)

so;
v x y z
#joint n
#vjoint i
#vcolor r g b a

f 1 2 3
#fvcolorindex 1 2 3

However, I think that talking about file formats is a little superfluous at the moment since an8 doesn't yet support it.

My suggestion would be that if vertex colouring was found, they take precedence over material colour (diffuse) other material colours could still apply on a per-face basis.

Making an object could initially upon selecting the brush tool copy all currently assigned material colours to vertices.

As I say, the brush tool in figure editor would work well for vertex painting.

Backwards compatibility in older an8 would be hopefully to ignore any colours, however if this broke older an8 then a seperate colour file might work?

I again hope this can be done at some point :)
Trev
« Last Edit: April 03, 2021, 03:17:00 pm by Trevor »
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Steve

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Re: v1.01 Development Release - Build 1400, March 14, 2021
« Reply #147 on: April 05, 2021, 06:06:04 pm »

Unfortunately adding vertex coloring would be a lot of work so I don't plan on doing that at this moment. But thanks for the input.
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mrbeaver.07

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Re: v1.01 Development Release - Build 1400, March 14, 2021
« Reply #148 on: June 06, 2021, 10:07:08 pm »

Thank you, Steve! Now Anim8or doesn't crush when adding figure in Scene mode. This really helpful!
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