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Author Topic: v1.01 Development Release - Build 1403, August 29, 2022  (Read 198883 times)

matty47

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Re: v1.01 Development Release - Build 1403, August 29, 2022
« Reply #150 on: September 25, 2022, 11:02:28 pm »

Just getting back into Anim8or. It looks great for creating low poly game models. It's also wonderful that you are still developing the program - although the forum seems rather quiet.
What I like is that it is not overloaded with complication - amazing what it can do from such a small package.
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selden

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v1.01 Development Release - Build 1403 bug: incorrect "Autosave is in use"
« Reply #151 on: December 24, 2022, 12:53:41 pm »

Recently I've been getting an error popup which says
==============================
Initialization message
---------------------------------------
AutoSave in use by another Anim8or session:

Currently unavailable for this session.
==============================
even though no other session is running.

Also, there are no files in the location specified for autosaves,
which is C:\Users\selden\AppData\Local\Anim8or\temp\

How can I clear this error?

Edited to add: when I try to reconfigure Anim8or to not use Autosaves, I get another error popup which says

==============================
Just to you'd know...
---------------------------------------
ReleaseMutex failed: 0x00000120
==============================
« Last Edit: December 24, 2022, 12:59:04 pm by selden »
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Selden

Steve

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Re: v1.01 Development Release - Build 1403, August 29, 2022
« Reply #152 on: December 26, 2022, 01:08:45 pm »

There might be an old Anim8or that's still running after it closed it's window. Look in the Task Manager and if you see a task named Anim8or you can shut it down. Otherwise rebooting your computer will fix this.
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selden

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Re: v1.01 Development Release - Build 1403, August 29, 2022
« Reply #153 on: December 26, 2022, 02:28:16 pm »

There had been two other copies of Anim8or still running, although neither of them had windows open. Using Task manager to terminate them was the first thing I tried. I'm sorry I didn't mention it. That didn't help. :(

I wish a reboot weren't necessary for a couple of reasons For one thing, I'm often working on other projects (on separate Virtual Desktops) that I'd have to close first and then restart after the reboot. (I often use Anim8or to modify a model that's being used by them.) For another, restarting those projects after a reboot can take a while. I'm working on scripts (using vdesk) so I don't have to re-open all of them manually, but still....

Is there any chance of a workaround becoming available? Maybe a utility that'd clear the Autosave lock and reset the ReleaseMutex?
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Selden

selden

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Re: v1.01 Development Release - Build 1403, August 29, 2022
« Reply #154 on: January 20, 2023, 02:16:35 pm »

build 1403: mistaken info in the "About -> System Info..." popup.

The popup "About -> System Info..." shows the operating system version as being
OS Version: Windows 8 (6.2) build 9200

However, my computer is actually running Windows 10 22H2 build 19045.2486

Might it be showing the system info for the computer that it was built on instead of the computer that it's running on?

Also, it would be great if the text in the "About" popup windows could be copied-and-pasted.

In build 1403, that's only possible for the text in the "About" popup "License".
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Selden

Steve

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Re: v1.01 Development Release - Build 1403, August 29, 2022
« Reply #155 on: January 22, 2023, 12:13:44 pm »

I should probably remove the OS version from that dialog. Windows runs applications in various environments, depending on the resources used by the application. Anim8or only needs the resources in Windows 8. Microsoft used to return the actual OS level but stopped doing that a while back.
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selden

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Re: v1.01 Development Release - Build 1403, August 29, 2022
« Reply #156 on: January 22, 2023, 01:13:13 pm »

Thanks for the clarification. Removing that option does seem reasonable.
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Selden

Mactetra

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Re: v1.01 Development Release - Build 1403, August 29, 2022
« Reply #157 on: December 18, 2023, 05:58:03 am »

not sure if this has been reported already, but when trying opening a file where any scene is placed inside a folder, it will give an error and not load.

Opening the .an8 in a text editor and removing the folder from a scene makes it load fine. It also loads fine in earlier anim8or versions where folders for scenes were not implemented.
« Last Edit: December 18, 2023, 06:01:45 am by Mactetra »
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