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Author Topic: Bone naming causes crash  (Read 15710 times)

davdud101

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Bone naming causes crash
« on: December 24, 2017, 01:10:50 am »

I have a little character model I've been working on for a few days (he's really cute and cool-looking! I'll post him soon). But in the Fig editor, if I name his head bone "head", it causes Anim8or to crash automatically.

I thankfully had an old save file I could look at to see the original names and changed the bone nameback to "bone02" in a text file which solved the issue, but still leaves it with generic names instead of something like "head" which would be easier for animation purposes.
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davdud101

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Re: Bone naming causes crash
« Reply #1 on: December 24, 2017, 01:22:59 am »

edit: Okay, I locked some bones and saved, then tried changing the names of other bones and then it crashed again (before I could save it...), But for some reason the bone locking or something else is causing me to not be able to open the file, as it crashes every time I try.

Where a locked bones located in the text file format of an Anim8or file? Bones are easy to find, but I'm not finding where whether they are locked is denoted.
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Steve

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Re: Bone naming causes crash
« Reply #2 on: December 26, 2017, 05:46:58 pm »

The licked attribute is stored within the bone's controller.

Can you post a figure that shows this crashing problem? And which bone's name do you try to change? I assume that this happens in the Figure editor.
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fefe01

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Re: Bone naming causes crash
« Reply #3 on: December 30, 2017, 02:55:51 am »

I also have a similar problem. I rigged the model with the default name of the bones, and after that,  I animated it. to make the animation easier, I had to rename the bones. so I went back to figure mode and renamed the bones (e.g: bone06   -> leftArm). After that, I went back to scene mode to reanimate the model. the bones could not be able  to be renamed and also locked. so, i tried to unlock them but as soon as i unlocked them, the program just crashed.
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davdud101

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Re: Bone naming causes crash
« Reply #4 on: December 30, 2017, 07:31:58 pm »

The licked attribute is stored within the bone's controller.

Can you post a figure that shows this crashing problem? And which bone's name do you try to change? I assume that this happens in the Figure editor.

Turns out it was in the old v1.0 build - the model seems to open just fine in the latest build you've posted, Steve, and that's WITH the bones I set as locked, but NOT with the new names. Hm..... (Sorry I haven't gotten around to properly posting it. Figured if I can't open, who else could?)
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Steve

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Re: Bone naming causes crash
« Reply #5 on: January 02, 2018, 11:33:54 am »

OK if you have further issues post a sample file and I'll look into it.
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davdud101

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Re: Bone naming causes crash
« Reply #6 on: January 02, 2018, 10:27:38 pm »

OK if you have further issues post a sample file and I'll look into it.
Thanks a lot Steve, I'll make sure to do that. Awesome features in the new build btw!! :)
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