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Author Topic: Texture bug from 0.98 to 1.0  (Read 9553 times)

ZoranVedek

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Texture bug from 0.98 to 1.0
« on: January 03, 2018, 08:27:29 pm »

Easily duplicated...

....open  0.98,  add a reference image from  the drop down,  put any  generic image on it,  build a model,  convert the model  to  a mesh,  save the file, open it back up  in  1.0, all of your models now have the reference image as their texture.

Deleting the reference image will  set everything back  to normal.  You can even  delete and hit ctrl+Z and everything stays normal,  but for some  reason it assumes the non textured models should link  to  the the image on the reference plane.
« Last Edit: January 03, 2018, 08:30:56 pm by ZoranVedek »
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Steve

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Re: Texture bug from 0.98 to 1.0
« Reply #1 on: January 04, 2018, 01:47:09 pm »

ZoranVedek: I'm having trouble reproducing the bug. It may be a bug in your graphic chip's drive. What graphics chip do you have? See the About->SystemInfo menu command under "OpenGL Renderer" and "OpenGL Version".
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ZoranVedek

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Re: Texture bug from 0.98 to 1.0
« Reply #2 on: January 04, 2018, 02:44:48 pm »

It  very  well  could be,  it's a buggy old onboard Nvidia...

Geforce 6150SE nForce 430/integrated/SSE2

V2.1.2



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Steve

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Re: Texture bug from 0.98 to 1.0
« Reply #3 on: January 04, 2018, 05:39:52 pm »

You might be able to find an updated driver on the Nvidia website, but don't know if they still support it.
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