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Author Topic: Scanline renderer in stereo view?  (Read 1935 times)


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Scanline renderer in stereo view?
« on: January 19, 2018, 09:06:29 am »


Is there any way of adding support for "Scanline renderer" in stereo view workspace?
Personally I like it's features more than Art Ray Tracer and it's a bit faster as well.
It would look crazy cool with VR glasses  :)

(and again- Antialiasing for openGL render output?)


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Re: Scanline renderer in stereo view?
« Reply #1 on: January 19, 2018, 08:40:10 pm »

How about adding a second camera beside the first and making it a 'child' of the first camera, so they are locked together.  Then run a Scanline render (or ART, whatever) from both separately for a stereo output.  You'll need to fiddle with the amount of offset between the cameras to get the depth correct, there's actually a formula for determining this but I don't recall it from my remote sensing days in college.