Remember when I turned the two mascots of Anim8or, the Robin and the Shark into anime girls?
https://orig00.deviantart.net/9738/f/2017/130/b/0/be_lovely_to_each_other__alternatvve_version__by_sayuri_sensei-db8tqal.pngSo I have been recently looking into the prospect of creating 3D models of animated characters to distribute on sites like Itch.io and Unity Asset Store for aspiring animators and game developers to use as they please for their projects.
I haven't yet done anything yet, but I wanted to know if it'd be acceptable if my interpretation of these characters was among those in my product line.
For more details on my plan:
So I've been working on this idea in the form of documents for a few months: I wanted to start a franchise called "Mistic Maiden." (yes spelled like that). MM is planned to run for a number of different mediums:
Video Game Assets
Shape Ways 3D Printed potable and dress-up-friendly action figures.
Shape Ways stationary figures
Video Games
Youtube Animated Shorts
Web Comics
Music Albums
MM's main lines though will be it's toyline and game asset line. And to that end the products will tend to have a focus on spins on mythological, or otherwise original fantasy characters that look like they could be inspired by some mythology.
Robin and Sharkie, are also going to be significant in another project I want to do for 2018, a fresh new set of Youtube Tutorials on 3D modeling and Animation featuring Anim8or and Maya (pending name "Animation sensei").
So I guess the question I have for Steve is would using these characters for my Mistic Maiden franchise and also in a way to promote Anim8or be acceptable/sanctioned?
I would love to use these characters to promote the program I adore and love the most of all, Anim8or. But if it's not Ok, then the characters are probably different enough a take on the source material that they could be instead published as general public domain characters.