Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Author Topic: using bone limits  (Read 8725 times)

saijeehiguchi

  • Newbie
  • *
  • Posts: 20
    • View Profile
using bone limits
« on: January 02, 2008, 05:47:26 pm »

how do you use bone limits to get all the points you need to get on a human head?

the only real thing that i am having problems is getting the mouth(lower jaw) in the bone limit bubble with out the upper one.

i can do it fine with weight paint, for my purposes it must be done with bone limits.
Logged

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: using bone limits
« Reply #1 on: January 02, 2008, 11:53:57 pm »

Honestly that sounds like a very tough predicament.  I was about to suggest using weight paints.  The only other way I can think of to get around this problem would be to have the model made a certain way that the lower jaw is perhaps open therefore you can use the envelope weights more effectively to get all the points you want.
Logged