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Author Topic: Fast Selection  (Read 64761 times)

johnar

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Re: Fast Selection
« Reply #15 on: November 05, 2014, 01:51:00 am »

Fast Select has caught me out a few times now, where i've accidentally moved or rotated the wrong object.
 My thinking is maybe it should be off by default, and easilly turned on by the click of a button.
 Shortcut keys are a cool thing, and going between a, m, r and s for select, move, rotate and scale, is still a fast way to go anyway. They're basics and well set out as they are.
 So i think fast select might be better for some people and operations, but should not be default, because could be tricky for learning people, like me..
 
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kreator

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Re: Fast Selection
« Reply #16 on: November 05, 2014, 02:53:48 am »

I always have it OFF as it drives me up the wall!
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thecolclough

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Re: Fast Selection
« Reply #17 on: November 05, 2014, 04:45:54 am »

have to admit i wasn't keen either; i disabled Fast Select pretty quick after it kept dropping things instead of moving them.
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Raxx

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Re: Fast Selection
« Reply #18 on: November 05, 2014, 04:57:42 am »

Fast Select has caught me out a few times now, where i've accidentally moved or rotated the wrong object.
 My thinking is maybe it should be off by default, and easilly turned on by the click of a button.
 Shortcut keys are a cool thing, and going between a, m, r and s for select, move, rotate and scale, is still a fast way to go anyway. They're basics and well set out as they are.
 So i think fast select might be better for some people and operations, but should not be default, because could be tricky for learning people, like me..
 

I agree, a button (like I mention in this post) and shortcut key would make this a powerful tool, especially when implemented for point editing and figure/sequence bone editing, but not as the default means of transforming.
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neirao

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Re: Fast Selection
« Reply #19 on: April 06, 2015, 01:27:49 pm »

Steve, Fast selection not work in SCENE MODE? is a bug or not is implements yet?
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Steve

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Re: Fast Selection
« Reply #20 on: April 06, 2015, 02:41:44 pm »

Fast selection is only implemented in the object and figure editors so far.  The others are coming soon!
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neirao

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Re: Fast Selection
« Reply #21 on: April 06, 2015, 05:48:53 pm »

Thanks Steve :)
is because i was in doubt if it was a bug!   
« Last Edit: April 06, 2015, 05:49:06 pm by neirao »
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Raxx

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Re: Fast Selection
« Reply #22 on: February 08, 2016, 04:27:33 pm »

There's a bug that I haven't figured out exactly how to trigger, but it's happened more than once and I think ever since fast select's been implemented. Sometimes, after a bit of point-editing, it gets stuck in "select" mode and none of the tools work anymore in any of the editors. I don't know if this triggers only while in fast select mode, but after it's triggered it doesn't matter if in fast select or normal mode--none of the tools work. I have to restart Anim8or in order to keep working.

While I'm working on stuff I'll try to identify how it gets triggered, just figured I'd post here in case others have had the same issue.
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Steve

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Re: Fast Selection
« Reply #23 on: February 08, 2016, 11:59:21 pm »

OK if you can figure out any more clues let me know.
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AlecJames

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Re: Fast Selection
« Reply #24 on: March 28, 2018, 05:41:40 pm »

Hi Steve
I'm running 1318.  Is fast select mode on in scene mode regardless of the tool bar icon fast select state?

The problem that makes me mention this is that when the mouse cursor moves over an object the orange highlight box appears, if the highlight is present when I render, it is included in the rendered file.  If I have an object as a backdrop (covering the whole screen) it can be difficult to get to the render menu without bringing the highlight up.  It is possible, I just need to be careful.

Could you hide the highlight and deselect everything as part of render initialisation? 

Sometimes when an object is selected in object mode, the object selection box appears in the scene - not sure if this is always the case.
thanks
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Steve

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Re: Fast Selection
« Reply #25 on: March 28, 2018, 07:21:54 pm »

Are you using the OpenGL renderer?
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Steve

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Re: Fast Selection
« Reply #26 on: March 28, 2018, 08:05:02 pm »

AlecJames: Fast Select is working correctly as far as I can tell.

When it is enabled it should normally highlight the object under the mouse (but not always, for example for Drag Select, or the non-path objects in the Path editors). This indicates that clicking on an object will affect it's selection.

When disabled it should still highlight what the mouse points to in Arrow Select mode, because clicking on it will affect it's selection. In other modes, like Move or Scale, the selection can't be changed so things are not highlighted.
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AlecJames

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Re: Fast Selection
« Reply #27 on: March 29, 2018, 03:25:04 am »

Yes this only happens when using the OpenGL render.

I'm wrong about fast select always being on - it works fine.  (Don't know why I thought for a while that the selected items appearing in the render was related to fast select.)
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