Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Pages: 1 2 3 [4]

Author Topic: Initial CAD-style feature  (Read 41358 times)

Steve

  • Administrator
  • Hero Member
  • *****
  • Posts: 1816
    • View Profile
Re: Initial CAD-style feature
« Reply #45 on: March 25, 2017, 05:17:49 pm »

Unobtainium: these are good suggestions, and well illustrated. High on my list to add are alignment, size matching (i.e. scale shape A to have the same height as shape B), paste multiple (array, along path, etc.), and "punch a hole" tools. However I want to be careful and not make the basic operation too complex because that can make it quite difficult for new users.
Logged

selden

  • Full Member
  • ***
  • Posts: 192
    • View Profile
    • Modelling for Celestia
Re: Initial CAD-style feature
« Reply #46 on: March 26, 2017, 10:25:40 am »

"Punch a hole" is high on my wish list.
Logged
Selden

Raxx

  • Administrator
  • Hero Member
  • *****
  • Posts: 1480
    • View Profile
Re: Initial CAD-style feature
« Reply #47 on: March 28, 2017, 10:48:02 pm »

I've found myself really wanting annotations and the ability to set the unit of measurement lately.
Logged

Trevor

  • Full Member
  • ***
  • Posts: 205
  • Goldfinger64 Dev OS:10 CPU:5960x Gfx:RX480
    • View Profile
    • LS Tech Services
Re: Initial CAD-style feature
« Reply #48 on: March 29, 2017, 01:16:08 pm »

An8 seems best suited to cm units as far as camera work goes, but I know other games use m as units and some mm as units.

In the end it makes no difference so long as you know the target unit.

Annotations in CAD more would be awesome

Trev
Logged

danielstritt

  • Newbie
  • *
  • Posts: 29
  • Eternally a newbie
    • View Profile
Re: Initial CAD-style feature
« Reply #49 on: April 19, 2017, 06:11:35 pm »

However I want to be careful and not make the basic operation too complex because that can make it quite difficult for new users.


How about selectable "modes". The default is "basic" mode where the tools available are common ones new people will be using, basic usage tools and "advanced" mode shows more special purpose tools that the average new person will not be using right away, but in any mode all keyboard shortcuts are available. Just a thought.
Logged

selden

  • Full Member
  • ***
  • Posts: 192
    • View Profile
    • Modelling for Celestia
Re: Initial CAD-style feature
« Reply #50 on: September 12, 2017, 07:55:57 am »

A visibility problem: engineering values often are drawn on top of the lines of bounding boxes of selected objects, making their numbers hard to decipher. It'd be nice if they could somehow avoid that placement or could use a contrasting color palette. See the attached example.
Logged
Selden

Trevor

  • Full Member
  • ***
  • Posts: 205
  • Goldfinger64 Dev OS:10 CPU:5960x Gfx:RX480
    • View Profile
    • LS Tech Services
Re: Initial CAD-style feature
« Reply #51 on: December 23, 2019, 06:20:43 am »

I thought of another suggestion that I tried to do manually recently but would be great if it was better supported natively - Cross-Sections

To do this manually you have to move your viewpoint as far "forward" as possible until eventually you start clipping the model.

The problem with this method is that it a) takes a long time, b) has to be re-set if you rotate around the model.

I would imagine the implementation either being across the world 0 point (X Y and Z planes) or a knife-like tool to set your own Cross-Sectional Viewport.

Trev
Logged
Pages: 1 2 3 [4]