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Author Topic: Arrgh! Hard Disk Crash!  (Read 31033 times)

Kyle

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Re: Arrgh! Hard Disk Crash!
« Reply #15 on: October 11, 2018, 08:57:52 pm »

Work harder steve, or I'm reducing your pay by half.
« Last Edit: October 12, 2018, 02:06:49 pm by Kyle »
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Steve

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Re: Arrgh! Hard Disk Crash!
« Reply #16 on: October 12, 2018, 09:23:23 am »

Kyle:  :-[

I'm in Italy now for a while but managing to make some progress in rewriting everything. (And maning some progress in sampling limoncello)

The hardest part is trying to program on an Italian keyboard. There aren't any curly braces! You have to press and hold the left ALT key (NOT the alternate ALT key on the right! That's needed for square braces, at signs and pound signs!) type 1 2 3 on the keypad, then release the ALT key to make a {
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nemyax

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Re: Arrgh! Hard Disk Crash!
« Reply #17 on: October 12, 2018, 11:27:56 am »

Steve
You could be the first programmer in history to actually use C trigraphs! =)
What do you mean by "rewriting everything"?
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Kyle

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Re: Arrgh! Hard Disk Crash!
« Reply #18 on: October 12, 2018, 02:17:29 pm »

Is it an issue of not having enough keys? I think you can remap them in software somehow, maybe that would help?
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Steve

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Re: Arrgh! Hard Disk Crash!
« Reply #19 on: October 13, 2018, 07:57:53 am »

Rewriting = all the code that was lost when my HD crashed :)
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Steve

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Re: Arrgh! Hard Disk Crash!
« Reply #20 on: November 08, 2018, 06:44:49 am »

I've made a lot of progress. I'm in Italy now but will return to Califonia in a week and should have an update not too long after.
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chuft-captain

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Re: Arrgh! Hard Disk Crash!
« Reply #21 on: November 12, 2018, 08:41:04 am »

I've made a lot of progress. I'm in Italy now but will return to Califonia in a week and should have an update not too long after.
Great to hear Steve. Along with your re-writes, I hope you also found a solution for that frustrum issue we discussed.

CC

PS. Looks like they don't have the letter "r" on Italian keyboads either. (Hope you make it back safely to "Califonia" though!) :LOL:
« Last Edit: November 12, 2018, 08:42:27 am by chuft-captain »
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Steve

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Re: Arrgh! Hard Disk Crash!
« Reply #22 on: November 12, 2018, 09:43:01 am »

I better check uur plane tickets to make sure they're for California!
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RudySchneider

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Re: Arrgh! Hard Disk Crash!
« Reply #23 on: November 12, 2018, 11:20:02 am »

You may want to consider extending your stay, Steve...

With the GIGANTIC fires in both northern and southern California, the air quality is miserable.  I moved from Boulder Creek (in the Santa Cruz Mountains) to Lincoln (just a bit north and east of Sacramento), and smoke from the Camp fire (over 6700 structures GONE!) made it difficult to even see things a quarter mile away!
« Last Edit: November 12, 2018, 11:24:36 pm by RudySchneider »
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captaindrewi

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Re: Arrgh! Hard Disk Crash!
« Reply #24 on: January 09, 2019, 09:12:25 am »

@Steve ..Wow :) ,i have been away for a while as i thought the rebuild was going to take a while....So wonderful to see it reappear 8)
and a new edition to explore.
Did Re programming allow any advantages in the redesign? like a free hand lasso tool or sound track addition? i seem to remember this was impossible with former incarnation.Forgive me if that's a dumb question. :o
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Steve

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Re: Arrgh! Hard Disk Crash!
« Reply #25 on: January 09, 2019, 11:04:30 am »

I didn't do any redesign of the features, only the underlying code. Everything lost in the crash should be in to latest post. As for the lasso tool, sound, etc., I still have those (plus a lot of other requests) on my "to do" list :-)
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ENSONIQ5

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Re: Arrgh! Hard Disk Crash!
« Reply #26 on: January 09, 2019, 07:16:07 pm »

A sound engine, either as part of Anim8or or an external utility along the lines of Terranimator, would be very handy.  To be able to apply a sound (sourced online, synthesized, recorded etc.) to an object and have the active camera behave like a stereo microphone would be amazing, especially if doppler shift and volume could be synthesized automatically based on relative velocity and proximity to the camera/mic.  Ideally it would need to include some sound manipulation tools (and/or a full blown soft synth).

I had wild ideas of building something like this when I first found Anim8or, but have lacked the time and the requisite skills to get anything going.

PS: Congrats on completing the re-write :)
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tazdij

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Re: Arrgh! Hard Disk Crash!
« Reply #27 on: February 02, 2019, 05:35:36 pm »

Hey Steve, have you considered using a Private Hosted Repository for all of your code. Just for the sake of backup? Or maybe something like carbonite?
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Steve

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Re: Arrgh! Hard Disk Crash!
« Reply #28 on: February 03, 2019, 10:45:17 am »

This was entirely my fault. I had my computer continuously backed up by Carbonite (great service BTW). But when I cloned my disk last April I accidentially switched the service to back up the clone drive instead of the working copy. So for 4 months I was only backing up old data. When my main disk died I had two geat copies of the old April data :(
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davdud101

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Re: Arrgh! Hard Disk Crash!
« Reply #29 on: February 04, 2019, 07:27:01 pm »

A sound engine, either as part of Anim8or or an external utility along the lines of Terranimator, would be very handy.  To be able to apply a sound (sourced online, synthesized, recorded etc.) to an object and have the active camera behave like a stereo microphone would be amazing, especially if doppler shift and volume could be synthesized automatically based on relative velocity and proximity to the camera/mic.  Ideally it would need to include some sound manipulation tools (and/or a full blown soft synth).

I had wild ideas of building something like this when I first found Anim8or, but have lacked the time and the requisite skills to get anything going.

PS: Congrats on completing the re-write :)


Is that something you'd typically find in an animation package?? Sounds interesting but I question whether Ani8or would find use for that or if you'd be better off using a DAW (Logic, Cakewalk, FL Studio) of some sort instead. Although I suppose that way it *would* be synced directly to your animation.
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