i'm working on a few clips of maps as inserts for someone else's documentary project, and trying to use anim8or to let me do a camera move pushing into the map. to allow for UHD renders, i've had to make the map very high resolution (about 13k x 8.5k pixels!).
anim8or seems to limit texture sizes to 4096 x 4096, so i've had to split up my map into several tiles. however, despite all the tiles being exactly the right sizes so that there shouldn't be any gaps between them (200 units square, with 200-unit difference in their placement), you can still see grey hairlines in the render where they meet.
i'm using the latest stable release (dated 29 may 2017), with scanline - ART crashes whenever i try to render the scene.
i can't remember if the latest dev builds support higher-res textures, and if not then i'd appreciate any help on eliminating these hairlines because they're a bit of a deal-breaker at present.
sample frame attached - you'll need to expand it to see the problem.
thanks in advance