- I'm running into at least one bug on my two most recent projects where if I have a subdivide on screen, general at Division level 3 or 4, and then I bring up the CAD Annotations and then enter Point Edit mode, Anim8or will outright crash. It doesn't seem to be a case of too-high poly count or anything because it'll be smooth sailing right up until it crashes.
- I love using edge properties, as they avoid having to create complex geometry and stuff for more refined models. However getting to them is hard to do, and getting them to seem to say set to their value is also tough (they'll visually stay the same but sometimes the number just won't be there depending on what the value is)
- For some reason the drag-select doesn't like working properly sometimes. Every once in a while (like last night) I'll open the software and drag select will only select a few things at a time regardless of what I drag across.
- Scene editor has ALWAYS, for just about as long as I can remember, been freezing up while playing back scenes. I'm not sure if anyone else has had this issue but it does it pretty much always for me. This is my first time trying full-on animation again after years of not touching the Scene editor. Got a scene for a CAD animation that's 16s long and it freezes about 2s in and unfeezes when it's done.
- Doesn't seem like Anim8or plays back scenes in real time. I think this has been the downfall of the quality of many Anim8or users' animations. I mentioned a while ago that I've got a pretty beefy system that would be more that capable of handling Anim8or at its highest output.
The main thing for ME that I think would sweeten the pot as far as using Anim8or for animation would be keyframe editing buttons in Scene mode, maybe at the very bottom of the timetrack, that allow simply adding a keyframe for the selected object, changing the Key type (which for me has always made it tough to animate - that slight 'lurch' back that everything with a smooth key type does before moving in the intended direction, which seems to be the default). I guess it has some interpolation which is fine for organic stuff, but oftentimes needs to be corrected when it's something inorganic/more static which takes a LOT of times when there's a lot of objects moving and things happening.
In any case Anim8or is still without question my go-to software for quick-but-accurate prototyping of ideas. I'm just finding that when I extend my use of the program any further than what I KNOW I can do with it, I'm running into issues that make it much harder to work.