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Author Topic: render resolution limit  (Read 11882 times)

thecolclough

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render resolution limit
« on: September 04, 2018, 05:22:28 pm »

as of a few days ago, i'm running a dual-monitor setup, and i wanted to try and create a wide-angle render to use as a wallpaper that can split across the two screens.  unfortunately i haven't got far because current Anim8or releases limit the render resolution to 4096 pixels in each direction, whereas my screens have a combined resolution of 5120 x 1440.

so... once you've finished recovering from your hdd crash, steve, don't suppose you could look into bumping the limit up a bit?

unless it's already possible to change that setting, in which case can somebody point me to the relevant dialogue?
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Steve

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Re: render resolution limit
« Reply #1 on: September 04, 2018, 05:52:14 pm »

4096x4096 are hardwired constants right now. I'll see if I can add something to let you work around that limit, but it may not always work due to limitations on memory (32b apps) and surface sizes (GPU limit for OpenGL rendering). If I ever finish making Anim8or a 64b app it will get better.

Nice monitor setup :)
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thecolclough

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Re: render resolution limit
« Reply #2 on: September 04, 2018, 06:58:26 pm »

thanking you =]
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Kyle

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Re: render resolution limit
« Reply #3 on: February 21, 2019, 11:20:22 pm »

Even if you could allow anim8or to do two separate renders that we can then stitch together that would be neat. I rant into this limitation myself yesterday. Never thought I would even go that high rez but I had someone who wanted to print out a huge background.
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