Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Author Topic: Using reference images in sequence mode  (Read 3179 times)


  • Jr. Member
  • **
  • Posts: 88
    • View Profile
Using reference images in sequence mode
« on: November 14, 2019, 07:44:44 pm »

Hi all,

Is it possible to use reference images in sequence mode for accurate bone movement for various things. I'm doing a human walk sequence and think I will find it a lot more accurate to use reference images for accuracy.
Any input will be appreciated!

Thanks in advance,


  • Administrator
  • Hero Member
  • *****
  • Posts: 2122
    • View Profile
Re: Using reference images in sequence mode
« Reply #1 on: November 15, 2019, 01:47:55 pm »

Reference images aren't supported in the sequence editor. It's a good idea, however, so I'll keep it in mind when I'm working on new features.


  • Hero Member
  • *****
  • Posts: 1023
  • Make it, Move it--Give it Life
    • View Profile
    • youtube vids
Re: Using reference images in sequence mode
« Reply #2 on: November 24, 2019, 05:26:50 am »

 You can make a flat plane (box) as an object and apply a reference image to that.  Then add the object to a bone in the figure editor and position it into a suitable place, where you can work from it in the sequence editor. (or scene editor, depending on it's purpose.)
Not the perfect workaround, but can be  useful.    :)

Edit: I remember needing to go back and forth between object and figure editor to scale the box to the right size, but i'm pretty sure that now you can scale the box, with image, right there in figure mode.
Choose a bone that won't be moved in the animation, or add a bone specifically for the job. Remember that the object,doesn't need to be 'on' the bone. Once you go 'build -> add object' the object, with ref pic, can be placed anywhere 'outside' the figure.
« Last Edit: November 24, 2019, 06:29:08 am by johnar »