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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: Sound in Anim8or  (Read 3846 times)

Steve

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Re: Sound in Anim8or
« Reply #15 on: May 04, 2020, 10:59:32 am »

johnar: You're right, Anim8or doesn't render the soundtrack yet.I'm still working on it!
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johnar

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Re: Sound in Anim8or
« Reply #16 on: May 04, 2020, 10:10:36 pm »

Ahhhh. Well that answers that question. Thanks steve. Nice one.

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ianross

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Re: Sound in Anim8or
« Reply #17 on: May 05, 2020, 07:55:17 am »

WOW! this looks really good, thank you Steve.
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Steve

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Re: Sound in Anim8or
« Reply #18 on: May 06, 2020, 04:47:30 pm »

Updated post that outputs .WAV sound in .AVI output: build 1380.

.AVI output now includes the soundtrack, with a couple of caveats:

1) The first sound is output.
2) Subsequent sounds that have the same sample rate, precision (8 or 16 bits), and number of channels (i.e. mono or stereo) are also included.
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dode1

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Re: Sound in Anim8or
« Reply #19 on: May 06, 2020, 05:23:08 pm »

Success!
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johnar

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Re: Sound in Anim8or
« Reply #20 on: May 06, 2020, 09:01:39 pm »

Awesome steve
 Sorry to 'assume' that this was already working in first post. Don't know what i was thinking. Just a misunderstanding on my behalf. Sorry about that.


  Have downloaded 1380, looking fwd to trying it out tonight. Thanks steve
« Last Edit: May 06, 2020, 09:02:41 pm by johnar »
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Steve

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Re: Sound in Anim8or
« Reply #21 on: May 07, 2020, 10:00:27 am »

No worries, johnar!
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captaindrewi

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Re: Sound in Anim8or
« Reply #22 on: May 07, 2020, 10:40:12 pm »

Ta Steve.AudioTastic.
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johnar

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Re: Sound in Anim8or
« Reply #23 on: May 08, 2020, 12:10:41 pm »

It's Working!!!


« Last Edit: May 08, 2020, 11:34:46 pm by johnar »
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Steve

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Re: Sound in Anim8or
« Reply #24 on: May 08, 2020, 02:22:00 pm »

:)
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dode1

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Re: Sound in Anim8or
« Reply #25 on: May 08, 2020, 03:00:27 pm »

well done johnar! 
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Tof

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Re: Sound in Anim8or
« Reply #26 on: May 08, 2020, 04:19:51 pm »

Very nice
 Johnar!  8)
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johnar

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Re: Sound in Anim8or
« Reply #27 on: May 08, 2020, 11:24:22 pm »

Thanks guys, but it's actually 'well done steve' !!
 I just sorta posted that as a 'look, it's working. We have sound in Anim8or. I added the sound file and animated it directly in scene mode, rendered it out and voala.  No video editing software required. Just blinkin magical. !
 For those of us who have been Anim8oring for some time now, sound in Anim8or has been something on the wishlist for the future. And, well, the future is here. A milestone for Anim8or, and it's awesome.
 steve. Everything seems to be working fine so far, and no 'bugs' to report.

 In your 1st post of this thread you mentioned plans for extra sound related functions, and i'm definately watching this space..........
 As a point of interest, do you think maybe you'll be adding the ability to have more than one sound track? Even just 1 extra track would open up a huge amount of options for sound in Anim8or.
 I had to use audio software to add the 'cymbals', before importing the track into Anim8or. With 2 soundtracks, i could've added the cymbals directly into a second track. (just an example). Other examples could be like, if you have a background track in track one, track 2 can be used for adding extras, like speech, gunfire or just 'countless other random but necessary noises.
 Anyway steve, so far so good.
 I see you've added a new directory for sound files. Nice one.
 Everything you've done so far is just magic. A lot of thought, and obviously a lot of time into it.
 Extremeley well done steve. Hats off.
 (i'll need to make a hats off emotogif)
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Steve

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Re: Sound in Anim8or
« Reply #28 on: May 09, 2020, 10:41:50 am »

Thanks, johnar! What I had in mind adding was annotation and phoneme tracks. The annotation track would just be notes that you could add to help synchronize movement with the sound. The phoneme track would be for a sequence of morph targets to help with speech. Actually it would be a "mouth-shape" track because you can do fairly decent lip-sync with 8 to 12 shapes.

I understand how a second sound track could be useful. The reason I'm reluctant to add one is that it opens up a whole can of worms with mixing, fading, etc. I could add a second track and simply add the sounds, nothing fancy. I don't really understand the math behind sound processing, which is why I don't support sounds with different sampling rates.
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captaindrewi

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Re: Sound in Anim8or
« Reply #29 on: May 09, 2020, 10:47:06 pm »

Step by wonderful step. The phoneme track sounds like a brilliant idea. 8)
« Last Edit: May 09, 2020, 10:49:00 pm by captaindrewi »
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