Hello everyone,
Today I wanted to challenge the transparent class material.
So I modeled a wine glass that will be used for my experiments. My model is rather simple and has few faces but has been converted to a subdivision. I then rendered with the ART Ray Tracer (scene mode, standard lighting, AA = 100, no shadows yet).
Unfortunately the glass is still empty, but I rather see it as an opportunity to test a dielectric class material
.
The cracked effect in the area surrounded in yellow leaves me a little perplexed ... Is it due to too low AA, the environment, the use of a subdivision or something else?