Hi Steve, I have some corrupt project file issues with 1391, I haven’t tested older versions.
They are caused by renaming bones in figures when the figure is used in a scene. There are some variations.
1) The an8 project file is truncated part way through making it unloadable
2) The an8 project is empty after saving
3) Renamed bone is duplicated
4) Key lost, (found during testing, probably not a real-world scenario)
#1
Original issue, I can’t recreate, this is the symptom I’ve seen twice in my project (events are many days apart). I try to open the project and anim8or says the file can’t be loaded. In the text editor I see that the file is truncated. The truncation point appears random. My project is much more complex than the tests I describe below where I’m trying to recreate in a simple example.
(Tip for anyone that has no internet usage restriction - I save my projects to MS one drive which syncs them to cloud storage. If I lose the project, I can view the project file online by right clicking and selecting ‘view online’, view the ‘version history’, click on any saved version ‘…’ and select ‘restore’. I also take snapshot copies of my project files - I may have several anim8or projects for 1 top level project.)
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#2 The an8 project is empty after saving
New project, create a figure with 2 bones, both in menu folder “testfolder”
Add the figure to scene
Set “expression on” for bone1-x (leave the default script, I double clicked the controller in the time track window)
Save as test.an8, exit
Open and load test.an8
Rename bone1 in the figure to zz1
switch to the scene and play
Save
Anim8or crashes, (the project file is now empty)
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#3 Renamed bone is duplicated
New file, create a figure with 2 bones (no folders)
Add the figure to scene
Add a key on bone1-y frame 0 (double click the time track, add key value=0)
Go back to the figure and rename bone1 (to zz1)
Save as test.an8, exit
Open and load test.an8
In the scene the bone1-y controller still exists with its key; zz1 as added with new xyz controllers
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#4 Key lost, found during testing, probably not a real-world scenario
New file, create a figure with 2 bones
Add the figure to scene
Add a key on bone1-x frame 0 by double clicking the time track and using add key 0
Add a key on bone2-x frame 30 by double clicking the time track and using add key 0
Save as test.an8, exit
Open and load test.an8
bone2 key at frame 30 is missing
Hope it's useful; thanks for your help