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Author Topic: The Thinker crystalized  (Read 34001 times)

Lord of Twisties

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The Thinker crystalized
« on: December 19, 2007, 01:28:21 pm »

It was something to do for 15 minutes.
But he problem is, I tried to add a light and shadows, but the render was just awful, and there were no signs of shadows whatsoever.  Here he is.

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karate5662

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Re: The Thinker crystalized
« Reply #1 on: December 19, 2007, 06:32:46 pm »

did you double click on the object and select to cast and recieve shadows. you alsom might need to select raytrace shadows in the light settings.
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Lord of Twisties

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Re: The Thinker crystalized
« Reply #2 on: December 19, 2007, 10:34:41 pm »

I had the first part, and this is what I got with the ray trace stuff (which I need to better understand still).
I used a local light and it didn't honk up the render like it did when I tried a spot light.

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$imon

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Re: The Thinker crystalized
« Reply #3 on: December 20, 2007, 04:55:37 am »

Alright, make sure you have the guy set to cast and recieve shadows, but also the floor set to recieve shadows. Then make sure you have a light that casts shadows . if it doesnt work then, go to View > Preferences and under the File Output make sure 'shadows' is checked.

Regarding the model: its nothing too exciting really, selecting all faces and extruding them a little bit is not really something we all come here for. if you'd try making the body more anatomilcally correct or so it might get some more appreciation!
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hihosilver

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Lord of Twisties

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Re: The Thinker crystalized
« Reply #5 on: December 20, 2007, 01:38:03 pm »

Totally forgot about the ground recieving.  I had everything else.  It worked.

And $imon, if you paid attention to old posts, you would know that the faces are not extruded at all.  They are subdivided by a value of 50.  Second, whoever said everything had to be anatomically correct?  If you paid attention even farther back, you'd know that this is a simple model to practice with, mainly sequences.  I didn't see a quality limit on what could be posted here.  When you were a noob, you would be just as happy about it.  Just look through the gallery!  Nothing has to be real!  Animation can be for personal fun too.  It doesn't have to be exciting to you.

So thanks for the tip, anyway.
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flametiger74

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Re: The Thinker crystalized
« Reply #6 on: December 22, 2007, 06:43:59 pm »

What is that soposed to be anayway.
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Mr.Smeagol

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Re: The Thinker crystalized
« Reply #7 on: December 22, 2007, 09:51:54 pm »

What is that supposed to be anyway.
Abstract human-like figure in an interesting pose with cool material :) ? y... at least that's my opinion.
I think maybe top of the head and shoulder and bottom of the leg could have been done different then it would look more consistent i guess... well i guess that's how I would do it but I cant really criticize an abstract figure in that way can I? :D
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Lord of Twisties

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Re: The Thinker crystalized
« Reply #8 on: December 23, 2007, 01:13:20 pm »

I guess it would be called abstract.  Makes sense.  I was just having fun and learning shadows and such.  Technically, it's now even in the "Thinker" pose.  Oh well.

I then rendered it antialiased, and it took two hours.  But it was worth it.
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mcheccyb

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Re: The Thinker crystalized
« Reply #9 on: December 24, 2007, 06:34:59 pm »

let me guess, subdivide with a setting of 2
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Lord of Twisties

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Re: The Thinker crystalized
« Reply #10 on: December 24, 2007, 07:36:44 pm »

Again if anyone paid attention, it was by 50.  C'mon, I just told $imon that.  It's on the same thread.  Does anyone think it's neat or not?
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hihosilver

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Re: The Thinker crystalized
« Reply #11 on: December 24, 2007, 10:58:37 pm »

It is pretty neat.  I like the second render best.  Are you going to do a render with shadows and a ground receiving them?  could be pretty cool.
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Lord of Twisties

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Re: The Thinker crystalized
« Reply #12 on: December 25, 2007, 01:26:15 am »

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Nate_Bro

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Re: The Thinker crystalized
« Reply #13 on: January 10, 2008, 08:12:53 pm »

It almost has like a Lego look to it... its neat
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lawrence

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Re: The Thinker crystalized
« Reply #14 on: January 11, 2008, 11:51:12 am »

To make the render look more realistic, adding a weak red local light behind him where his shadow is would make it look like some light is passing through his translucent body.
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