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Author Topic: materials always look yellowish  (Read 3258 times)


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materials always look yellowish
« on: April 15, 2008, 01:06:27 pm »

Hey there,

it's quite strange but I never noticed it before.

1. Create a new file.
2. Create a sphere.
3. Create a new material:
ambient/specular/emissive: 0.0
diffuse: 1.0
diffuse-color (in rgb): 255/255/255
4. apply this material to the created sphere

In the standard-front-view the sphrere looks quite yellowish to me in the lower left corner. If you can't see it, try to use the arcball-rotation to see the sphere from another side.

I've never noticed that before...
So how can I render a complete diffuse white sphere?



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Re: materials always look yellowish
« Reply #1 on: April 15, 2008, 01:21:11 pm »

The yellow is because of the default backlight that is in object mode, which has a slight yellowish tint to it. If you want complete white, render it in scene mode with your own custom lighting setup.


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Re: materials always look yellowish
« Reply #2 on: April 16, 2008, 12:41:47 am »

Thanks Raxx... everytime it turned yellow I assumed I'd done something wrong! :)