Regarding the lifting points, I'm not sure what method you used to build them but (like so many things in Anim8or) there are several different approaches you could have taken. The method outlined below took about 5 minutes, including the time to screenshot the steps.
Start with an N-gon, setting the number of steps to whatever seems reasonable (max is 100, in the example below I set it to 24). Copy/paste and enlarge the copy so there are two concentric circles, being the lifting point 'hole' and the outer rounded top part (2nd image). Select both circles, Build > Join Splines, then Build > Extrude. In the extrude dialog ensure end caps are selected and choose the extrusion axis that's towards you (ie. the axis not shown at bottom left of the screen - green arrow in the third image below). Pull the points in the bottom part of the outer circle into a squared-off shape, snapping to the grid (4th image). Adjust thickness of the object if required.
I should point out that I'm not saying this is the 'best' method, just a quick one. The best method to use in any case depends largely on the ultimate purpose of the model, for example if the intention was to smooth or subdivide the object it would be better to use a method that doesn't create 3-sided polygons (such as using the lathe tool to create the 'donut' in step 3 before pulling the points out). The Join Splines and Extrude tools can be a quick way to create complex perforated objects, such as the second attachment.