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Author Topic: Idea for Steve: Live "info" sidebar for editing parameters?  (Read 8524 times)

davdud101

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Idea for Steve: Live "info" sidebar for editing parameters?
« on: December 01, 2020, 11:17:29 am »

Hi Steve and fellow Anim8ors,
Often in other software we see live/"realtime" sidebars containing editable parameters/info for shapes and objects. I attached a picture of a mockup (had a short time to work on it as I thought of it while starting a new project, but you get the idea!)

Not sure if this'd be any useful for others, but I use Anim8or for a lot of semi-detailed CAD-style stuff and I think adjusting small measurements on the fly would be a lot quicker without having to double click, edit and apply each time (or in other words, if scale and things in the viewport dynamically changed with the adjustment of different settings within the dialog)

I didn't add them in the mockup, but maybe also stuff like "lock proportions" and having all the default transform commands in the dialog box could also be useful. Not a burning need but would definitely be cool in a future release!
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2020 Hindsight

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Re: Idea for Steve: Live "info" sidebar for editing parameters?
« Reply #1 on: December 02, 2020, 06:00:28 am »

Talking about parameters, I'm struggling with only ten on my wave object. Any chance of adding string parameters so that several parameters can be added in a single string?

Or sub-menus for parameters? Although that may get in the way of davdud101's live/"realtime" sidebars? Perhaps a magic character could be added to the field name to exclude it from the sidebar?

Possibly sub-menus could be added like this?:
#parameter("Scale", menu, 1, 1, 3 );
#parameter("Scale¦X Scale", float, 10.0, 0.001, 99999, scale, scale_x );
#parameter("Scale¦Y Scale", float, 10.0, 0.001, 99999, scale, scale_y );
#parameter("Scale¦Z Scale", float, 10.0, 0.001, 99999, scale, scale_z );
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Steve

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Re: Idea for Steve: Live "info" sidebar for editing parameters?
« Reply #2 on: December 02, 2020, 11:48:16 am »

davdud101 Believe me, I've had this in mind for a long time. It's a great idea but it requires a lot of code. If I had originally designed Anim8or with this in mind it could have been easier, but I didn't think about it then. So other things have had higher importance.

But you never know...
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