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Author Topic: My 2020 Anim8or projects roundup  (Read 12046 times)

davdud101

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My 2020 Anim8or projects roundup
« on: December 06, 2020, 01:07:45 am »

Hey guys! Throughout 2020 (mostly owing to the pandemic) I've had loads of time to get into woodworking, and from the very start (actually before last Christmas) I was using Anim8or as a sort of CAD program to get measurements and test out design and color schemes and such.

I've noticed as my woodworking skills progress, by ability to translate more complicated things into something I can make in Anim8or also increases, so I can create far more complex ideas on-the-fly in 3d before testing my skills with real physical tools. So fun!

I figured I'd share some of my projects, both in render and in real-life form so you guys can see!

(A few of them were adjusted to match the final build, and I have lost a few textures along the way but most of everything is rendered as it was modelled originally so you can see how closely the model translates to real-life - usually pretty darned accurate)
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Steve

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Re: My 2020 Anim8or projects roundup
« Reply #1 on: December 07, 2020, 05:16:11 am »

These are really cool! I especially like the shoe rack.
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johnar

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Re: My 2020 Anim8or projects roundup
« Reply #2 on: December 07, 2020, 06:36:39 am »

Great idea davdud, and thanks for posting. Havn't really used the CAD options in anim8or, thanks for posting what you've been doing, it's cool stuff.

 Was wondering about pic4. Are they wooden stamps?
I notice the stamp(?) shape 'details' in the .an8 renders are better than the real life 'cutouts'. Still a good job on the real life shapes though, but notice differences. (like no eyesockets in skull)
 Ever thought of 3d printing the shapes? Can stay with anim8or for the .stl (?) files, and could get a finer detail in finished 'stamp'.
 Cool stuff.
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davdud101

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Re: My 2020 Anim8or projects roundup
« Reply #3 on: December 07, 2020, 06:33:23 pm »

These are really cool! I especially like the shoe rack.
Thanks Steve! Anim8or is perfect for this kind of stuff :)


@johnar They are "stamp-sized" for sure - it's sort of "emblem" wall art from a card game my brother plays. When I made them (around last november) I only had a small selection of tools, but I think now I'd take a much different approach... probably CNC, laser cutting or 3d printing like you mentioned.
Admittedly I did sort of cheat in the Anim8or file by just using transmaps just to get the scale without having to arduosly sculpt everything  :-X ;D




One thing that's funny about this is that when modeling something based off of an object you have references for and stuff already, you're just trying to get as close to the real thing as possible. But with this, it's more like... I'm trying to get as close as possible to something that DOESN'T actually exist yet? Maybe that's too obtuse or maybe even kinda obvious, haha
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Gyperboloid

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Re: My 2020 Anim8or projects roundup
« Reply #4 on: January 27, 2021, 08:59:48 pm »

One thing that's funny about this is that when modeling something based off of an object you have references for and stuff already, you're just trying to get as close to the real thing as possible. But with this, it's more like... I'm trying to get as close as possible to something that DOESN'T actually exist yet? Maybe that's too obtuse or maybe even kinda obvious, haha
That’s how things are made nowadays. Like ... everything in 3D , before the prototypes see the light of day . :)

Nice stuff Dave. Realised too, that people actually use 3D for “real-life” crafts, a lot and actually for a long time . Pretty cool!
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ianross

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Re: My 2020 Anim8or projects roundup
« Reply #5 on: January 28, 2021, 06:46:21 am »

Fantastic work.
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davdud101

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Re: My 2020 Anim8or projects roundup
« Reply #6 on: January 28, 2021, 12:58:06 pm »

One thing that's funny about this is that when modeling something based off of an object you have references for and stuff already, you're just trying to get as close to the real thing as possible. But with this, it's more like... I'm trying to get as close as possible to something that DOESN'T actually exist yet? Maybe that's too obtuse or maybe even kinda obvious, haha
That’s how things are made nowadays. Like ... everything in 3D , before the prototypes see the light of day . :)

Nice stuff Dave. Realised too, that people actually use 3D for “real-life” crafts, a lot and actually for a long time . Pretty cool!

Thank you Gyperboloid! And you're right... I suppose I was trying to say something "vaguely profound" and couldn't really nail it, lol.
I'll admit Anim8or isn't necessarily the absolute most flawless tool for this kind of stuff, but it has a lot of features an simplicities that make it nice for getting rough ideas down.


Fantastic work.
Thanks Ian!!
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davdud101

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Re: My 2020 Anim8or projects roundup
« Reply #7 on: January 28, 2021, 01:29:13 pm »

Here's the most recent project I finished (yesterday)

Didn't get the geometry *quite* right on the ends of the desk in the model, lol
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Steve

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Re: My 2020 Anim8or projects roundup
« Reply #8 on: January 29, 2021, 03:39:47 am »

Fantastic desk. You have a really good eye for design.
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davdud101

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Re: My 2020 Anim8or projects roundup
« Reply #9 on: January 30, 2021, 07:45:41 am »

Fantastic desk. You have a really good eye for design.
Hey thank you Steve! Definitely a lot of thought and inspiration from other sources goes a long way.
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