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Author Topic: Bone as a Parent to another Element  (Read 4764 times)

ianross

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Re: Bone as a Parent to another Element
« Reply #15 on: March 12, 2021, 06:29:59 am »

Thank you Steve, this is great. I look forward to enjoying this.
Question. Is it possible to parent a light to bone, I am thinking of creating a character holding a torch or a revolving spotlight light on a car?
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bayinghound

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Re: Bone as a Parent to another Element
« Reply #16 on: March 12, 2021, 07:03:17 am »

I could see this working for fight scenes.
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Steve

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Re: Bone as a Parent to another Element
« Reply #17 on: March 12, 2021, 09:50:35 am »

ianross you can't light a bone, but you can make a bone the light's parent which has the same effect.

Note: I found a problem where the light isn't being rotated properly when the bone rotates. Looking into it now...
« Last Edit: March 12, 2021, 10:59:31 am by Steve »
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Steve

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Re: Bone as a Parent to another Element
« Reply #18 on: March 14, 2021, 04:35:44 pm »

johnar the latest build 1400 fixes this and a couple of related issues.

ianross It should also fix the issue with attaching a light to a bone.
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bayinghound

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Re: Bone as a Parent to another Element
« Reply #19 on: March 14, 2021, 05:49:08 pm »

I love this. I can swap out props.

I attached the gatlin gun to a bone in the character's hand.
[/youtube]
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Steve

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Re: Bone as a Parent to another Element
« Reply #20 on: March 15, 2021, 10:54:13 am »

Scary gatling gun!
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bayinghound

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Re: Bone as a Parent to another Element
« Reply #21 on: March 15, 2021, 11:48:21 am »

I'm making full use of the parent bone. The Gatlin is a figure that I attached to a bone sticking out of one of the hands.
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johnar

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Re: Bone as a Parent to another Element
« Reply #22 on: March 17, 2021, 06:18:39 am »

froyd has been practicing picking different things up and putting them down.
 The different coloured balls are attached to the bones with the corresponding colours as in the image below:


Not sure yet on multple different objects onto 1 bone.
 We did have a little trouble on our first attempt, when a ball connected to a bone diappeared, even when made visible.That may have been something i was doing wrong that time, but the next time i added 1 ball per bone and had no trouble.
 steve. Should we be able to add more than 1 object per bone?
 If so, i'll try again and let you know how it goes.
 As it is, if the hand is rigged as in the pic, then those 4 bones inside the hand are perfect for the hand to hold 4 different objects anyway.


In regards to object movement when setting object to bone, as i described in an earlier post, i've discovered that i was doing it in the wrong order.Now i see how easy it is to add an object to a bone.
 The correct steps are:
 1) add object to scene.
 2) double click object and set to parent
 and THEN 3) move object into position.
 Done. Simple.
 I was doing sep 1) then step 3) and then step 2), which would make me repeat step 3) again.


« Last Edit: March 17, 2021, 09:25:20 am by johnar »
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Steve

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Re: Bone as a Parent to another Element
« Reply #23 on: March 17, 2021, 10:51:39 am »

johnar You should be able to do it in either order, or at least I thought so. Looks like another little bug. I'll fix it!
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ianross

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Re: Bone as a Parent to another Element
« Reply #24 on: March 18, 2021, 09:24:40 am »

 WOW Johnar! great work, thank you Steve just tested parenting a spot light to a basic moving model, YES!!, it works.
I wonder what you are planning on doing next?? ??? can't wait.
Also questions to Johnar.
1. What website did you upload your GIF animation to?
2. Please can you post the BB code for GIF animation to work on the anim8or website ?
3. Also what size would you suggest a GIF animation should be regarding width and height for the anim8or website?
 
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johnar

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Re: Bone as a Parent to another Element
« Reply #25 on: March 18, 2021, 10:39:50 pm »

1) postimage.org

 2) Upload gif onto postimage.org. When uploaded a page appears with different related links to your image. copy the 'Direct Link'
 Paste the link into your post here @ Anim8or, drag-select the link and click the little 'insert image' icon. (above emogis) (image wont display till post is saved on forum)
 (thats how i do it anyway)

3)sizes.
 The gif above, with the balls, is 340x191 pixels.
 I think max, for me, is around 640x360, after that i'm needing to scroll across to view all the picture. (640x360 may be a bit big for animated gifs.  Don't go too big. The smaller it is the quicker it plays. (generally)
 Back in the day, before i got turned on to 16.9 aspect ratio, (thanks to thecolclough), i was uploading gifs at 4.3 ratio. 400x300 was a 'normal' size.
 
 I find it handy to check the 'movie image properties' presets in anim80r.
 Scene mode -> scene -> Properties -> movie image.
 I stick to 320x240, 400x300, and /or 400x225  maybe 640x360, but might load and run too slowly.

 The only reason the above pic is 340x191 is that i was trying to keep size down to around 1mb, and ended up with an odd size.

EDIT: Theres an option at postimge.org to let them resize your pic. I choose that they don't resize, and just try to size it ok myself beforehand.
 Not sure what size they would 'resize' an animated gif to. Might be worth a try.
« Last Edit: March 18, 2021, 10:59:47 pm by johnar »
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ianross

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Re: Bone as a Parent to another Element
« Reply #26 on: March 19, 2021, 09:19:17 am »

Thank you Johnar.
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Steve

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Re: Bone as a Parent to another Element
« Reply #27 on: March 19, 2021, 03:09:37 pm »

ianross I found an issue with the direction of spotlights in the ART renderer when they are attached to a bone. I'm working to fix that. If you find any similar problems please let me know.
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ianross

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Re: Bone as a Parent to another Element
« Reply #28 on: March 21, 2021, 01:07:16 pm »


Steve, first very basic test seems to be ok. :o
« Last Edit: March 21, 2021, 01:08:02 pm by ianross »
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Steve

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Re: Bone as a Parent to another Element
« Reply #29 on: March 21, 2021, 05:55:04 pm »

Looks good!
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