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Author Topic: UV Map quirks with house  (Read 1125 times)

exile

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UV Map quirks with house
« on: March 24, 2021, 01:19:04 pm »

Tried to "graduate" from mapping a simple cube in UV Mapper Classic to a house. The sides and the roof are OK, but the front and back doors and windows are covered with solid color. Substituting transparent instead of yellow only made the doors and windows white. I doubt if the software is the problem - wanted to try out LithUnwrap, but couldn't find a download site that looked safe. Does anyone have a clue what's going on?
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Steve

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Re: UV Map quirks with house
« Reply #1 on: March 24, 2021, 02:27:52 pm »

Can you post your .an8 project? I'll take a look at it.
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exile

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Re: UV Map quirks with house
« Reply #2 on: March 24, 2021, 03:00:40 pm »

Thanks, Steve. You really respond quickly.
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Steve

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Re: UV Map quirks with house
« Reply #3 on: March 24, 2021, 03:51:39 pm »

The UV coordinates for two sides weren't correct. I made a try at fixing them.
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exile

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Re: UV Map quirks with house
« Reply #4 on: March 25, 2021, 03:02:23 am »

The UV coordinates for two sides weren't correct. I made a try at fixing them.

You certainly succeeded, it worked on my system as well. Looks pretty good even with the sloppy paint job.

In case you can't correct all my files - could you see what I did wrong? How hard is it to correct UV coordinates?

Thanks so much for your help.

Edit: Here's another attempt of a very simple house, the indented door and window are done with a bump map, the walls are one face each. More of a toy house than planned, but it's only my 2nd house. Next time I'll double the resolution for the texture, the default 1024 pixels by UV Mapper is horrible to work with in a painting program.
« Last Edit: March 25, 2021, 03:30:40 pm by exile »
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Steve

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Re: UV Map quirks with house
« Reply #5 on: March 25, 2021, 06:37:31 pm »

It's hard to know how they texture coordinates got there without seeing how you built the model. But you can always use the UV tool in Point Edit mode to assign coordinates. First apply the material to the faces. Then select all the faces that you want to assign the coordinates to and use the UV tool to move and scale the image.
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exile

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Re: UV Map quirks with house
« Reply #6 on: March 26, 2021, 05:00:08 pm »

So that's how it works! I was able to duplicate what you did for the front of the house, the back is not 100% but at least I understand the principle. Thanks for your patience with a slow learner.
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