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Author Topic: My projects in progress  (Read 5147 times)

mrbeaver.07

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Re: My projects in progress
« Reply #15 on: July 20, 2021, 07:23:50 am »

Hello! I have some news, guys! I am still making my projects to my channel in open access. My first project is finished for 70% maybe. I think, I will upload it in the end of June. My second project will have summer theme. I didn't even start to work on it (I talk about animation). I am not even sure, that I will be in time. My first summer theme project about country side was uploaded in August, 31, 2020. And I finished it right in the afternoon in my country! I don't want to do mistakes like that again. I will try to be in time with it. Here is also two teasers:
Update #9 I wasn't active on forum, because I was little bit busy, but I have teaser to show ;)

You possibly don't understand, that it was hard for me, to make this pose rightly. Luckily, I have wooden board at home, so I was practicing with it.
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mrbeaver.07

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Re: My projects in progress
« Reply #16 on: July 25, 2021, 08:44:58 am »

It was my birthday yesterday, so, I didn't work my project really much :P Anyway, I am back and already rendered another scene!
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mrbeaver.07

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Re: My projects in progress
« Reply #17 on: August 07, 2021, 05:18:19 am »

Update #10: It wasn't really good week for me. My computer "don't want" to render scene that I made. When I somehow fixed it, one frame was rendering for 21 minutes! On the other hand, I bought new cooler for computer and my friend helped me to replace old one and scene lasts 30 frames( I hope, the scene will render for 7,5 hours :-\)
I am not sure, if my project will be ready on August 31... But hope for the best
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davdud101

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Re: My projects in progress
« Reply #18 on: August 07, 2021, 09:00:41 am »

Very FNAF/Cawthon-equse. I like it beavs!
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mrbeaver.07

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Re: My projects in progress
« Reply #19 on: August 21, 2021, 11:39:05 pm »

Update #11: Finally rendered one scene and now, I am trying to render another!
It took almost 35 minutes to render this ONE frame
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RudySchneider

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Re: My projects in progress
« Reply #20 on: August 22, 2021, 01:18:42 pm »

mrbeaver.07 ---
One thing that can make renders take a long time is lots of ploygons, because the renderer has to account for each and every one.  Some of your characters look like you've applied a lot of subdivisions.  Unfortunately, while subdividing can really help to smooth objects, it also adds a LOT of polygons.  While a little subdividing may be warranted, subdividing more than once REALLY bumps up render times!

The best way to reduce the amount of subdividing is to model shapes properly in the first place.  This is not always so easy, but you'll reap rewards in lower render times.
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ENSONIQ5

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Re: My projects in progress
« Reply #21 on: August 22, 2021, 08:21:46 pm »

Aside from polygons being the culprit for your slow render times, as RudySchneider has suggested, I can't see anything in your render that's the obvious cause.  Slow render times are usually the result of things like numerous complex ART materials, lots of lights, soft shadows, AO etc. and none of these are evident in your render.  One other potential cause is massive texture maps but even then I wouldn't expect anything like 35 minutes to render the frame713 image.

I would recommend a process of elimination, replacing complex textured materials with simple materials, removing extra shadow-casting lights etc., until the cause of the slow render is found.  Without seeing the project as a whole or knowing your system's capabilities it's hard to say how quickly that frame 'should' have rendered but from what I can see (accepting that there's likely to be a lot I can't see from the render) that frame would have rendered in less than a minute on my system.
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mrbeaver.07

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Re: My projects in progress
« Reply #22 on: August 24, 2021, 01:50:36 am »

mrbeaver.07 ---
One thing that can make renders take a long time is lots of ploygons, because the renderer has to account for each and every one.  Some of your characters look like you've applied a lot of subdivisions.  Unfortunately, while subdividing can really help to smooth objects, it also adds a LOT of polygons.  While a little subdividing may be warranted, subdividing more than once REALLY bumps up render times!

The best way to reduce the amount of subdividing is to model shapes properly in the first place.  This is not always so easy, but you'll reap rewards in lower render times.
The thing is, only MrBeaver's legs and arms have a lot of polygons to have better rigging. I already made less polygons. MrBeaver model "weighed" 8 million bytes! Now, there are only 2.20 million bytes. So, I made my best. For now, I have strategy to kinda speed up render. Just render png images in different Anim8or tabs. Well, my computer is okay (I think...), so no problems with it  ;D
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mrbeaver.07

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Re: My projects in progress
« Reply #23 on: August 24, 2021, 01:53:06 am »

Aside from polygons being the culprit for your slow render times, as RudySchneider has suggested, I can't see anything in your render that's the obvious cause.  Slow render times are usually the result of things like numerous complex ART materials, lots of lights, soft shadows, AO etc. and none of these are evident in your render.  One other potential cause is massive texture maps but even then I wouldn't expect anything like 35 minutes to render the frame713 image.

I would recommend a process of elimination, replacing complex textured materials with simple materials, removing extra shadow-casting lights etc., until the cause of the slow render is found.  Without seeing the project as a whole or knowing your system's capabilities it's hard to say how quickly that frame 'should' have rendered but from what I can see (accepting that there's likely to be a lot I can't see from the render) that frame would have rendered in less than a minute on my system.
Hmmm, I will try it in future.  ;)
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RudySchneider

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Re: My projects in progress
« Reply #24 on: August 24, 2021, 01:36:18 pm »

Meh...
The size of the file has some relation to its complexity, but a better measure is to select (in Object Mode) each object that makes up your scene and then click on Options/Info, which will tell you how many Faces (polygons) it has.  For instance, a simple cube has 6 Faces, as shown in the attachment.
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mrbeaver.07

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Re: My projects in progress
« Reply #25 on: August 24, 2021, 09:05:35 pm »

Countryside MrBeaver model has 13,878 faces
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mrbeaver.07

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Re: My projects in progress
« Reply #26 on: August 24, 2021, 09:08:40 pm »

BTW, here is screenshot 
« Last Edit: August 24, 2021, 09:09:44 pm by mrbeaver.07 »
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mrbeaver.07

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Re: My projects in progress
« Reply #27 on: August 25, 2021, 08:33:14 am »

Update #12:
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mrbeaver.07

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Re: My projects in progress
« Reply #28 on: August 28, 2021, 08:39:37 am »

Update #13: I've just rendered a new scene
 
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mrbeaver.07

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Re: My projects in progress
« Reply #29 on: September 24, 2021, 05:19:01 am »

Update #14: Finally rendered the first act of scenario, now I am getting ready for the second act, also I made this hayfork:
Oh, and btw, the second act will be short

« Last Edit: September 24, 2021, 05:19:42 am by mrbeaver.07 »
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