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Author Topic: Message to "texture masters"  (Read 5989 times)

mrbeaver.07

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Message to "texture masters"
« on: June 14, 2021, 08:09:43 am »

Hello, again! :) I started making location for my new summer theme video and I STILL do not know how to make texture for cubes. Texture really stretched on the left, right, bottom and up sides. What can I do to fix this?  ???
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captaindrewi

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Re: Message to "texture masters"
« Reply #1 on: June 14, 2021, 07:04:42 pm »

This old thread might help.
https://www.anim8or.com/smf/index.php?topic=5159.0
The area of interest you have highlighted is called uv mapping.
there are many programs that do this.
a free one that many use is called uv mapper[classic].
http://www.uvmapper.com/downloads.html
There may be newer and better options out there.
Start with a cube is best i think.

« Last Edit: June 14, 2021, 07:08:54 pm by captaindrewi »
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!

Gyperboloid

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Re: Message to "texture masters"
« Reply #2 on: June 14, 2021, 07:17:40 pm »

UV mapping, unwrapping and such, yes!
 But if you've added texture in Object Editor, to a simple cube you can use the UV tool inside Anim8or?
You need to add texture to all 3 pairs of faces, separately ( Front-Back, Left-Right and Top-Bottom ). So you do it in the Point Editor ( so you work with mesh, not a parametric shape. Convert to mesh if needed) .
-Apply the material with the texture in Object Editor to whole mesh or in Point Editor to all faces. Your left-right, top-bottom sides will be stretched ( the texture ).
-Now, in left or right views, select Left-Right faces and select UV tool ( Enable texture generation... ->yes ). Arc rotate-like widget appears ( yellow color ). Inside the circle , use the right mouse button to slightly move the texture.
-Do the same for the top-bottom faces. In the top-bottom view select faces, then UV tool, but now use LMB inside little squares to properly rotate the texture.
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mrbeaver.07

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Re: Message to "texture masters"
« Reply #3 on: June 14, 2021, 09:25:39 pm »

Thank you! Now, I can continue working  ;D
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