OK, "this is it, this is it !"...
Wanted to start this, like, for ages . Being a classic "for ever newbie" I always planned to start a proper modeling-everything-thing learning course ( kind of ), but obviously never did. So, I'm just throwing it on, just like that, at last.
What I'm talking about, is this thread, in which everybody will ( if interested, obviously ) post their way of modeling a specific object. Later , I hope, other disciplines will be added ( rendering, lights, materials, rigging,
animatinganim8ing
).
Well, some may say that there is bazillion of dedicated sites, forums, information out there already available like...for ever, but this thread will be specifically Anim8or oriented ( dah, weird, isn't it
). While, any links, articles to any generic modeling relative information are welcome, here will be discussed and more importantly, shown, explained how something can be achieved inside Anim8or, by using its tools. Though, don't be confused: this will not be a kind of a copy of the manual. What to click, where to search for is explained in the manual ( well, most of the basics at least ). Here will be discussed the "
proper, more efficient way" of using those tools.
Starting with a very basic, yet important part: "sharp edges".In real world nothing is "really sharp". How do YOU deal with them, speaking from an artistic modeling approach ( for anything CAD related you usually don't bother )?
The way I do it ( probably the wrong way), is with the use of bevel tool, as is, with poly count being increased at minimum on desired edges or with subdivision involved, but again beveling created edge loops.