I am trying to put some lettering on a model I am making. Initially I tried just using a standard jpeg with the background color the same RGB values as the material but it looked different from the rest of the model. Then I remembered about transparent gifs. Checked the manual to confirm it was possible and created a transparent image from scratch in Photoshop elements and applied the lettering from the appropriate layers in the original layered psd image. The first attachment is the texture itself. The 2nd attachment is a screen shot taken from the workspace in PSE. The 3rd is a screen shot of the result in the workspace in Anim8or.
What the heck am I doing wrong? Also the lettering is showing up slightly blurry. What's up with that?
I'm going to proceed with the model. I am building a tactical transporter similar to (but not an attempt at a copy of) the U.S. Army's HEMTT for an online buddy who does a web comic using CGI. I am modelling the load bed and a liquids tank separately so he can have it be either type. The truck itself is by far the most complex thing I have ever tried. It took almost 30 seconds to join solids when I finally decided to integrate all the pieces (like a good TDS programmer I do things in small chunks and put the together later). I don't want to see the face/edge/point count. You are welcome to go to my Deviant art page to laugh at my poor efforts.
https://www.deviantart.com/bmullins3/galleryI figure I am approaching journeyman level work. I don't even try animating partly because I don't need to do so. Now if I could just export a rigged model that would be usable in DAZ Studio or Blender or such higher end rendering software (no offense intended, Stephen) . . .
And I think I figured out at least one way to make my work more realistic - detail, lots and lots and lots of detail. I put in detail that is unlikely to really be very visible when used in the stories. But I know that they eye picks up on those little throw away details so I put them in. Plus it is part of the fun of solving the problem of building the models. For me this is really like a new version of back when I used to assemble and paint plastic models. This way it doesn't cost any money.