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Author Topic: lights with too many parents?  (Read 880 times)

thecolclough

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lights with too many parents?
« on: September 23, 2021, 12:35:55 pm »

question for Steve...

i've got a scene with several lights in it, and some of them don't seem to have any effect in the workspace.  in particular, i've got two with identical settings, and one has a visible effect in workspace (the greenish light which can be seen in attached image 1) but the other doesn't (image 2).  so i was wondering, is there a theoretical limit on how many lights we can have in a scene?  or is there a limit on far you can nest parent-child relationships between elements before it starts to affect light behaviour?  or maybe something else which i haven't thought of ???

i'm running build 1402 on Windows 10 Pro version 2004
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Steve

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Re: lights with too many parents?
« Reply #1 on: September 24, 2021, 08:36:53 am »

The workspace only supports 8 lights. It's a historical limitation from the origional OpenGL. I'll look into reaxing that limit.
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thecolclough

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Re: lights with too many parents?
« Reply #2 on: September 24, 2021, 05:24:52 pm »

ah, ok.  pretty sure there are 10 in the scene now, so that explains that.

they'll all show up in the render though, right?
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Steve

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Re: lights with too many parents?
« Reply #3 on: September 25, 2021, 11:44:58 am »

They should show up in the render, unless it's using OpenGL
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thecolclough

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Re: lights with too many parents?
« Reply #4 on: September 25, 2021, 05:21:09 pm »

i'm working on test renders now and the lights do all seem to be showing up correctly.

thanks Steve :D
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