Hi JB,
Just had a play on the HTML5 version. Very cute, and love the choice of background music. I feel that you could drop some actions by the user to make it more intuitive to pick up - or perhaps the player can do more than I realise. E.g. after placing a rabbit - you have to press the play button for the action to begin, why not have the action start as soon as you place the rabbit? It actually took me a while to figure out how to start the game - after selecting easy/normal/hard, you could launch straight into the game.
I didn't seem to be able to move the rabbits once placed.
I go a "You have completed all levels" message even though all rabbits were dead but I had +11 hearts (which I guess means lives). Since that game, I notice that if the rabbit icon turns red while a game is in progress you can place another rabbit on the field - perhaps I could have place more rabbits.
I take it you have only defined the first level, I completed the first level, but can only select "1" on the "TV". I presume the locks at some point unlock other things you can place.
I think there is a bug. After completing a level and getting the "You have completed all levels" message. If I start a new game, the first round, the rabbit icon stays gray, and the only action you seem to be able to take is "play" which lets the marbles go round the track and decrement the lives counter. Then the next round the rabbit icon turns red, allowing you to place a rabbit.
Still not figured out what the "200" on the rabbit icon is about. And not had opportunity to try the rocket carrot icon.
Have you used Anim8or for any of the graphics?