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Author Topic: Hello forum  (Read 7061 times)

mrbeaver.07

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Hello forum
« on: December 28, 2021, 04:29:06 am »

I am back with more news. I was making New Year animation and when I created morph target with "o" mouth, character's arm for some reason glitched. This isn't the first time.
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mrbeaver.07

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Re: Hello forum
« Reply #1 on: December 28, 2021, 04:33:05 am »

I promise, I didn't move his arm points
« Last Edit: December 28, 2021, 04:33:20 am by mrbeaver.07 »
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Steve

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Re: Hello forum
« Reply #2 on: December 28, 2021, 11:46:07 am »

It looks like there are one or more vertices that aren't assigned to the correct bone. I can't tell for sure form these photos.
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mrbeaver.07

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Re: Hello forum
« Reply #3 on: December 28, 2021, 09:35:30 pm »

No, it isn't because of bad rigging, it happened only when I created "o" mouth morph target.
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johnar

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Re: Hello forum
« Reply #4 on: January 01, 2022, 09:34:11 pm »

 It really does look like that 'somehow' those vertices are no longer being influenced by the arm. (or hand/wrist).
 If you've used painted weights you should have a really CLOSE look at the colors of the points in that area.
 Have you tried repainting those vertices that are affected?
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