Hi all,
After a long time of really struggling with texturing objects, I managed to finally come right with UVMapper which creates a beautiful, flattened texture map of any mesh object. Saving the object ensures that it fits the object, (in .obj mode) perfectly.
I am constructing a head at the moment. The 3d map fits perfectly on the outside.
What I wish to do is texture the entire inside faces of the head a uniform dark grey so that when the mouth opens it looks fairly natural behind the teeth and opening.
Up until now, I have been using a "shield" behind the mouth to cut out seeing the back of the head...but it's all additional points, particularly when one is trying to work low poly. I have tried using the "face selection tool's in object mode but find whether I set it on "Front" or "Back" faces, it still highlights some of the outside and inner head.
Is there a way to apply a solid dark grey colour only to the inner head and map the outer head in the usual way? This would save using a "shield".
I thought of perhaps creating a UV map, (precisely the same as the outer one, but solid dark grey) but not sure if it's the right though or how I would apply it separately to the outside? As always, I'd really appreciate any help or advice. I really love this Forum! Thanks.