Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Pages: 1 [2]

Author Topic: Mixing Morph Targets in Scene and saving in Object mode?  (Read 3175 times)

Nellucnaiv

  • Jr. Member
  • **
  • Posts: 86
    • View Profile
Re: Mixing Morph Targets in Scene and saving in Object mode?
« Reply #15 on: June 26, 2022, 01:32:30 pm »

I beg your pardon, I didn't have key frames on Frame 20.
It took 1/2 second to process!
I then tried a head with 6500 points and 3 morph targets and keyed it at frame 10, mixing all 3 morph targets.
It processed in 1 second! Amazing!
Well done!!! Great tool!
Thanks so much!
The script is showing an error in reading.
I noticed that many of the figures are in the format of for example: 2.68E5 etc instead of 2.6800000.
Easy to rectify in Excel.
Thanks so much Kevin. This is invaluable!! 👏👏👏👏👍
Logged

Nellucnaiv

  • Jr. Member
  • **
  • Posts: 86
    • View Profile
Re: Mixing Morph Targets in Scene and saving in Object mode?
« Reply #16 on: June 26, 2022, 01:42:42 pm »

I beg your pardon, I didn't have the Morphs keyed.
It processed in 1/2 second! Amazing!
I then tried a head model with 3 morph targets and 6400 points, keyed all 3 on frame 10 and it processed it in 1 second!! Astounding!!! Well done👏👏👏👏👍
It showed an error loading the ersect file but I opened it in notepad and quite a few numbers are in for example: 2.54E5 format instead of 2.4500000.
Easily remedied by pasting into Excel and copying and pasting back into the script.
Thanks so much Kevin! This is going to be invaluable!! 🙂
Logged

Nellucnaiv

  • Jr. Member
  • **
  • Posts: 86
    • View Profile
Re: Mixing Morph Targets in Scene and saving in Object mode?
« Reply #17 on: June 26, 2022, 01:48:08 pm »

I beg your pardon, I didn't have the Morphs keyed.
It processed in 1/2 second! Amazing!
I then tried a head model with 3 morph targets and 6400 points, keyed all 3 on frame 10 and it processed it in 1 second!! Astounding!!! Well done👏👏👏👏👍
It showed an error loading the ersect file but I opened it in notepad and quite a few numbers are in for example: 2.54E5 format instead of 2.4500000.
Easily remedied by pasting into Excel and copying and pasting back into the script.
Thanks so much Kevin! This is going to be invaluable!! 🙂
Logged

Kevin Gales

  • Full Member
  • ***
  • Posts: 127
    • View Profile
Re: Mixing Morph Targets in Scene and saving in Object mode?
« Reply #18 on: June 26, 2022, 04:15:33 pm »

Glad to know it worked for you... 8) I'll update to correct those scientific notation..
Logged

Nellucnaiv

  • Jr. Member
  • **
  • Posts: 86
    • View Profile
Re: Mixing Morph Targets in Scene and saving in Object mode?
« Reply #19 on: June 26, 2022, 11:54:36 pm »

Sorry to be a pain but I see that a lot of the opening and closing () are missing next to coordinates too.
I'm sure you'd like change that when you have the time.
It's still amazing how it calculates the coords so fast!
Logged

Kevin Gales

  • Full Member
  • ***
  • Posts: 127
    • View Profile
Re: Mixing Morph Targets in Scene and saving in Object mode?
« Reply #20 on: June 28, 2022, 10:11:10 am »

Try the update now...I have added the ability to select the specific object you're targeting , I fixed the brackets and the scientific notation...
Logged

Nellucnaiv

  • Jr. Member
  • **
  • Posts: 86
    • View Profile
Re: Mixing Morph Targets in Scene and saving in Object mode?
« Reply #21 on: July 03, 2022, 12:03:14 pm »

Hi there,
My apologies for taking so long to respond.
Thanks for taking the time to correct the errors I found.
The Anim8or ersect file opens normally and all the morph targets are there, including the newly created one.
The only thing is it doesn't work. When you click on it, it stays in the "none" rest position, even though it shows the name of the new morph.
Could I send you my Anim8or ersect file?
Logged

Kevin Gales

  • Full Member
  • ***
  • Posts: 127
    • View Profile
Re: Mixing Morph Targets in Scene and saving in Object mode?
« Reply #22 on: July 04, 2022, 07:56:16 am »

Remember the new version targets the specific object you select on the drop down so the morph targets will also follow the object...if you select vice versa weird things will happen...Anyway send I'll check what's wrong with your file.
Logged

Nellucnaiv

  • Jr. Member
  • **
  • Posts: 86
    • View Profile
Re: Mixing Morph Targets in Scene and saving in Object mode?
« Reply #23 on: July 04, 2022, 02:08:04 pm »

Thanks for taking the time to respond!
And thanks for the updated info.
I'll get my file and attach it for you tomorrow. Thanks for your willingness to take a look at it. I appreciate it!
Logged

Kevin Gales

  • Full Member
  • ***
  • Posts: 127
    • View Profile
Re: Mixing Morph Targets in Scene and saving in Object mode?
« Reply #24 on: July 04, 2022, 02:26:05 pm »

I have a feeling you did not set the keys on those specific frames...I did not set the error checking to check if you the keys exists on such frames or not.
Logged

Nellucnaiv

  • Jr. Member
  • **
  • Posts: 86
    • View Profile
Re: Mixing Morph Targets in Scene and saving in Object mode?
« Reply #25 on: July 05, 2022, 10:27:04 am »

Hi Kevin,
I have attached 2 morph attempts in a zip folder.
The first noted that it was successful and output an ersect file but the second with all frames checked the same and the object named "Lady", there was no output.
Thanks for taking the time to check my morph_int.an8 files and the one output ersect file. I appreciate your time!
Logged

Kevin Gales

  • Full Member
  • ***
  • Posts: 127
    • View Profile
Re: Mixing Morph Targets in Scene and saving in Object mode?
« Reply #26 on: July 05, 2022, 07:22:43 pm »

It turns out the problem was the structure,I followed a schema of recent versions I neglected it will be dynamic...anyway you're using an older version of anim8or so the whole structure broke...So I fixed all the problems..basically buffering the whole file, structuring it according to my own parser, then performing calculations point to point..Still does within a the blink of an eye.You can download the update.
Also update your Anim8or version..Anim8or has improved a lot since that version.  8)
« Last Edit: July 05, 2022, 07:24:03 pm by Kevin Gales »
Logged

Nellucnaiv

  • Jr. Member
  • **
  • Posts: 86
    • View Profile
Re: Mixing Morph Targets in Scene and saving in Object mode?
« Reply #27 on: July 05, 2022, 09:44:45 pm »

Thanks so much Kevin! You're an absolute genius!
I don't take anything for granted so I am humbled.
I have tried some of the newer versions of Anim8or but stil like 0.98 for its simple interface.
I'll definitely download the update!
Thanks again!
Logged

Nellucnaiv

  • Jr. Member
  • **
  • Posts: 86
    • View Profile
Re: Mixing Morph Targets in Scene and saving in Object mode?
« Reply #28 on: July 06, 2022, 12:44:00 pm »

Just to update you Kevin, you're a Master!
As you said, your "NiftyTool" puts the new morph target out in a split second. You created an awesome tool!
Great job! It works beautifully and no glitches.
You've made me very happy.
Thanks for all your efforts! 🙏👍
Logged

Kevin Gales

  • Full Member
  • ***
  • Posts: 127
    • View Profile
Re: Mixing Morph Targets in Scene and saving in Object mode?
« Reply #29 on: July 07, 2022, 04:23:56 am »

You're welcome  8)
Logged
Pages: 1 [2]