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Author Topic: Exporting a Morphed object in Scene mode  (Read 5990 times)


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Exporting a Morphed object in Scene mode
« on: July 19, 2022, 07:29:22 am »

Does anyone have a way to export a morphed object, (in its morphed state), as a .obj from a scene frame?
I'd like to compare "morphoffset" to the original unmorphed object. A script would be ideal for this. Basically I'd like to be able to get an output of differences in XYZ point numbered coordinates.
I've never written an ASL script but would love a go at it. I know it's pretty complicated if you know nothing about writing scripts. Anyone have any advice or ideas on the most efficient way to achieve this?
I thank you all in advance for any input or feedback. 👍